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Di'Zho Spongeshell

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Job: Dark Knight
Family: Quadav
Crystal: Water
Weak to: Lightning

Notorious Monster

Di'Zho Spongeshell
Zone Level Drops Steal Spawns

Notes

Beadeaux (S)

Information Needed

  • ???~??? gil

1

A, L, T(H)

A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Notes:

  • Found near the ramp to the upper level around (E-10). Can be pulled fairly easily to the Pashlow/Beadeaux (S) zone. Or alternately pull to the 'aggro free' area just outside the tunnel entrance at (F-8).
  • Has high melee damage, capable of dealing 300+ to a 75pld. A nin with haste and a rdm with SlowI/II can hold this NM indefinitely.
  • Has two different modes, which it switches between every 20-30 seconds (the switch is shown by a 2-hour animation):
    • Magic absorb - takes damage from physical attacks, but will regain health from magic.
    • Melee absorb - takes damage from magic, but will regain health from physical attacks.
  • Uses Wrath of Gu'Dha frequently, very high AOE damage. - absorbed with 1/2 shadows.
  • Uses Ore Lob, 200-1000 damage, narrow cone AoE, wipes shadows
  • Immune to Sleep, Repose, Gravity, Bind, Paralyze.
  • Slow II was never resisted, Poison II had low rate of resist.
  • Susceptible to Stun.
  • Soloable by RDM/NIN using Bio II, Poison II and Slow
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