Diabolos
From FFXIclopedia, the free Final Fantasy XI encyclopedia
- Summons Diabolos to fight by your side.
DescriptionSpell cost: 15 MP (initial; See Avatar Perpetuation Costs) Notes
|
TimersCasting Time:7 seconds |
Avatar Abilities
Diabolos's Blood Pacts are all dark-based.
Blood Pact: Rage
| Blood Pact | Level | MP | S/T1 | Description | Comment |
|---|---|---|---|---|---|
| Ruinous Omen | 1 | LVx2 | T | Required MP: Caster's level x2. Uses all MP and reduces the HP of enemies within Area of Effect by a random percentage. | The cap on the percentage is reduced against some monsters. Available only while Astral Flow is active. |
| Camisado | 1 | 20 | S | Deals physical damage. | Skillchain property: |
| Nether Blast | 65 | 109 | T | Delivers a ranged attack that deals darkness elemental damage. | Ignores Ninja shadows & deals direct damage. Damage is only affected by Pet Magic Attack Bonus effects, and is only reduced by a mob's innate Magic Defense Bonus or Stoneskin. |
Blood Pact: Ward
| Blood Pact | Level | MP | S/T1 | Description | Comment |
|---|---|---|---|---|---|
| Somnolence | 20 | 30 | T | Weighs target down, and deals magical damage. | This is one of two "Blood Pact: Ward" that can deal damage. |
| Nightmare | 29 | 42 | T? | Deals darkness elemental damage that puts all enemies within Area of Effect to sleep and gradually reduces their HP. | The ability inflicts two statuses: a special Sleep effect and a damage-over-time Bio effect. |
| Ultimate Terror | 37 | 27 | T? | Decreases attributes of enemies within Area of Effect. | |
| Noctoshield | 49 | 92 | Gives party members within Area of Effect the effect of "Phalanx." Lasts 180 seconds. | Not as potent as the spell. | |
| Dream Shroud | 56 | 121 | Enhances magic attack and magic defense of party members within Area of Effect. Lasts 180 seconds. | Grants seperate Magic Attack Bonus and Magic Defense Bonus buffs. |
1 S/T column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst; however, Astral Flow can also Magic Burst even though it does not use TP.
How to Obtain
Quest:
Magic of Vana'diel: Summoning Magic
Avatars:
Carbuncle • Diabolos • Fenrir • Garuda • Ifrit • Leviathan • Ramuh • Shiva • Titan
Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Healing Magic • Ninjutsu • Songs • Summoning
Carbuncle • Diabolos • Fenrir • Garuda • Ifrit • Leviathan • Ramuh • Shiva • Titan
Spirits:
Air • Dark • Earth • Fire • Ice • Light • Thunder • Water
Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Healing Magic • Ninjutsu • Songs • Summoning

