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Diremite

From FFXIclopedia, the free Final Fantasy XI encyclopedia

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Job:
Family: Diremites
Crystal: Wind
Weak to: Water

Diremite
Diremite
Zone Level Drops Steal Spawns Notes
Pso'Xja 42 - 45 24
Respawn:14 minutes
H
Phomiuna Aqueducts 42 - 48 26
Respawn:14 minutes
H
The Shrouded Maw 43 - 45 6 A, H
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Notes:

  • They have MP.
  • They may drop multiple Lizard Blood vials.
  • In The Shrouded Maw, the six Diremites are below the battlefield against Diabolos for Darkness Named. They will aggro anyone who falls through the missing tiles, unlike their other counterparts.


Historical Background

The prefix Dire has been used to imply a powerful form of a conventional animal (i.e. a real animal as opposed to a fictional creature, like a Chimera or Behemoth) in Role-Playing Games like Dungeons & Dragons. Thus, a Diremite would be a very powerful, dangerous Mite. The Dire- category originated from the Dire Wolf (Canis dirus), a large wolf that lived during the last Ice Age in North America. It went extinct 10,000 years ago. A mite is an arachnid belonging to Subclass Acarina. Mites reside in a wide array of habitats. Some live freely on land or in water, some are plant or animal parasites. Chiggers and ticks also belong to Subclass Acarina.

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