Dismemberment Brigade/Strategies
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Please feel free to add new Strategies or adjust those listed, but please stick to the format for ease of reading and printing. A template for new Strategies can be found at the very bottom. Find abbreviations in the glossary.
Tips
<This optional section is not for strategies, but general warnings and tips about the conditions surrounding the fight. Here you would put important mob considerations, weather conditions (if applicable), or day of the week considerations. Any advice that doesn't fall under strategy belongs here.>
Working Job Combinations
This section is not meant to discourage people from trying different combinations, but to illustrate combinations that have been tried and tested. Please feel free to try this BCNM with any combination you think might work, and above all, have fun!
<General Strategy>
- <A quick description of the basic rationale behind the strategy, one or two sentences should suffice, or leaving this bit blank is also acceptable. does not include a job combination, here is where you could identify 2HR or No 2HR required>
Strategy:
- The fight is very similar to San d'Oria M7-2 BCNM. You should have BLM with Sleepga II, at least 1 RDM/WHM (main heal), PLD tank, and a stunner (either BLU or DRK/SAM). The other 2 members can and should be DD. DRG/SAM and RNG/NIN shines in this BC, due to the fact that orcs tend to take somewhat more damage from piercing weapons. PLD must cure the BLM between Sleepgas to cause the other orcs to build hate up for the PLD.
- All orcs can be slept but BLM with Sleepga II is recommended as they will start resisting lullabies, and Sleepga is not available with BLM subbed. 2 BLM is safer, they can set up Sleepga II and Stun orders.
- BLM uses Elemental Seal + Sleepga II on orcs, then everyone pops a Poison Potion (to avoid being put to sleep by the Orc BLM's own Sleepga spell). RNG will pull the BLM orc, and melees should try to kill it as fast as possible using TP as soon as possible (no Skillchain on the BLM). The BLM orc is somewhat resistant to Silence, so it is very important to Stun his big spells. It should die before the others wake up. After it is dead, Poison Potions are no longer needed.
- PLD orc is pulled next. He can be Silenced but difficult to pull off. He needs to be kept away from other orcs so it will not attempt to cure them to wake them up. Around 50% it will use Invincible, so melees should turn back to them and nukes should be used if possible. Once it is down, the hardest part of fight is over.
- DRK orc is pulled after the PLD. Due to its very low defense, he will die quickly. When he uses Blood Weapon, melees should scatter away from the orc, Stun should be cast and the PLD must drop target and run away from the orc for the next 30 seconds. Melees and mages must be careful not to pull hate during this time or it can easily result in death. This tends to happen with this mob around 50% health. Shadowbind can be useful in forcing this orc to cool down.
- WAR orc comes next. He does not last long. Use Stun and/or Flash when he uses Mighty Strikes. PLD can run around the circle for 30 seconds if needs to be, but Shadowbind will not be ready at this point.
- MNK orc should be attacked from behind. PLD should switch to Earth Staff for this one and not engage in it. At 50% Hundred Fists will go off, use Stun then have the PLD kite the orc while nobody else gets in front of that orc.
- RNG orc simply stands and shoot the tank until low health, so the PLD can stay outside its melee range and tank from a distance using cures, especially targeted to the BLM (which should have considerable hate). Once it hits low health it will use Eagle Eye Shot and starts meleeing like a regular orc.
<MANABURN>
- <A quick description of the basic rationale behind the strategy, one or two sentences should suffice, or leaving this bit blank is also acceptable. does not include a job combination, here is where you could identify 2HR or No 2HR required>
Strategy:
- This BCNM is also possible to pull off manaburn, using 6 BLM/WHM (for stoneskin and blink) with best gear possible for level 60. All must eat poison potions (the BLM orc could respond with a Sleepga), 5 will use their strongest waterga spell while the 6th uses sleepga II just as the orcs come. This plan requires a lot of coordination. the BLM will rotate on the Sleepga II until all orcs are dead.
- It is also possible to use Flood and Burst in this BC, as Waterga III is not available. Set up an sleepga order. 5 BLM uses a timed nuke of Flood on the BLM orc, the 6th will use sleepga II. the 5 floods should kill a orc if they go unresisted. If the orc lives, a timed nuke of a weaker (but effective) spell should be followed promptly on that orc. Sleepga II should keep orcs down long enough for a timed nuke on the next Orc, which should be the PLD. DRK, WAR, and RNG orcs can go in any order but the MNK orc must be nuked last.
Strategy Cons:
- Mages will need a lot of refresh drinks and hi-ethers, due to the high mp use of the AM. As an alternative, they may rest between nukes, depending on the time, as the ethers can be costly.
TEMPLATE for future entries
<Strategy Name or JOB/SUB, JOB/SUB & JOB/SUB for future entries>
- <A quick description of the basic rationale behind the strategy, one or two sentences should suffice, or leaving this bit blank is also acceptable. does not include a job combination, here is where you could identify 2HR or No 2HR required>
Strategy:
- <Here you will list off the steps to your strategy>
- <Advice for food and drink may also be listed here>
Strategy Pros:
- <Here you list off the qualities of the combination or strategy that makes this work>
- <This is where the reasoning behind the combination comes to light>
Strategy Cons:
- <Here you list off what can go wrong with your combination, and other limitations that>
- <people using this strategy would want to consider when entering the fight>
Making this Strategy Better:
- <This section lists off things that can be improved to make the strategy work better, such as certain (possibly expensive) changes to armor, weapons, food, or drink, that can improve your chances of success or the speed at which you complete the fight>
- <These considerations are not the ones that are required for the strategy, but would certainly help>
Alternative Strategy:
- <This entirely optional section is for job combinations that have multiple strategies. This is merely an extension of the same combination, but should be treated the same as the previous sections>
Other Strategies:
- <This section is put last, and lists off different job combinations that are similar to strategies listed above, that do not need a full explanation, as the basic strategies are already listed above. A good example would be if you replaced a healer job with another different healing job, the basic strategy does not change, but the combination has. Just list the combinations that have worked, and the rest should be self explanatory>

