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Dismemberment Brigade/Strategies

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Contents

Please feel free to add new Strategies or adjust those listed, but please stick to the format for ease of reading and printing. A template for new Strategies can be found at the very bottom. Find abbreviations in the glossary.

Tips

  • Since Orcs are weak to Water, it is recommended that you fight on Watersday. Hi-Ethers and Hi-Potions can make the fight easier in emergencies, whether or not you choose to bring any is up to you.

Working Job Combinations

This section is not meant to discourage people from trying different combinations, but to illustrate combinations that have been tried and tested. Please feel free to try this BCNM with any combination you think might work, and above all, have fun!

Sleep + Tank

This involves a basic Sleep + Tank strategy. Suggested Party setup: PLD(Tank), BLU(Stunner), DRG(DD), DRG(DD), BLM(Sleeper), RDM(Healer)

Strategy:

  • Pull the Paladin Orc next. He can be Silenced by a well-geared Red Mage. Make sure you pull the Paladin Orc away from the other to prevent him from healing the other sleeping Orcs. At approx. 50% he will use Invincible, at this point Melees should turn around or disengage, try to nuke him if possible. Once he is killed, the hardest part of fight is over.
  • Pull the Dark Knight Orc next. Due to his very low defense, he will die quickly. When he uses Blood Weapon, melees should scatter away from the orc, Stun should be cast and the Paladin must disengauge the target and run away from the orc for the next 30 seconds. The DD's and mages must be careful not to pull hate during this time or it can easily result in death. The Orc(DRK) tends to use Blood Weapon at around 50% HP. Shadowbind can be useful in forcing this orc to cool down.
  • The Monk Orc should be attacked from behind. The Paladin should switch to Earth Staff for this one and not engage in it. At approx. 50% HP the Orc will use Hundred Fists; Use Stun then have the Paladin kite the Orc while nobody else gets in front of it.
  • The Ranger Orc simply stands and shoots at the tank until its health is low. The Paladin can stay outside its' melee range and tank from a distance using Cures (Mainly on the Black Mage which most likely have considerable hate). Once it gets low on health it will use Eagle Eye Shot and starts meleeing like a regular Orc.

Strategy Pros::

  • By using a Paladin tank you can mitigate hate and ensure a safer enviroment for other party members.

Strategy Cons::

  • If Paladin dies, it is likely the party will wipe unless the current Orc is slept quickly and tank is raised. This in turn will prolong fight and time may be an issue.

Sleep + Nuke

Using high damage spells, coordinate nuking with a well-timed Sleepga to prevent Orcs from ever dealing damage. Recommended party setup: 6x Black Mage/White Mage.

Strategy:

  • If first wave of spells do not finish an Orc off, a second wave of lower Tier Water spells should be casted shortly after.
  • While the Black Mage Orc needs to be killed first and the Monk Orc last, the other Orcs maybe killed in any order.

Strategy Pros:

  • If done correctly can ensure victory with little risk of death. Also, Black Mages are fairly easy to find.

Strategy Cons:

  • Requires the use of a lot of Refresh drinks and Hi-Ethers which can be costly. Alternatively, they may rest between nukes, depending on the time remaining in the fight.

Making This Strategy Better:

  • The use of a Red Mage in place of a 6th Black Mage can make things easier if healing or kiting with Gravity is needed. Also, having Refresh will reduce down time and decrease cost of buying items.

TEMPLATE for future entries

<Strategy Name or JOB/SUB, JOB/SUB & JOB/SUB for future entries>

<A quick description of the basic rationale behind the strategy, one or two sentences should suffice, or leaving this bit blank is also acceptable. does not include a job combination, here is where you could identify 2HR or No 2HR required>

Strategy:

  • <Here you will list off the steps to your strategy>
  • <Advice for food and drink may also be listed here>

Strategy Pros:

  • <Here you list off the qualities of the combination or strategy that makes this work>
  • <This is where the reasoning behind the combination comes to light>

Strategy Cons:

  • <Here you list off what can go wrong with your combination, and other limitations that>
  • <people using this strategy would want to consider when entering the fight>

Making this Strategy Better:

  • <This section lists off things that can be improved to make the strategy work better, such as certain (possibly expensive) changes to armor, weapons, food, or drink, that can improve your chances of success or the speed at which you complete the fight>
  • <These considerations are not the ones that are required for the strategy, but would certainly help>

Alternative Strategy:

  • <This entirely optional section is for job combinations that have multiple strategies. This is merely an extension of the same combination, but should be treated the same as the previous sections>

Other Strategies:

  • <This section is put last, and lists off different job combinations that are similar to strategies listed above, that do not need a full explanation, as the basic strategies are already listed above. A good example would be if you replaced a healer job with another different healing job, the basic strategy does not change, but the combination has. Just list the combinations that have worked, and the rest should be self explanatory>
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