Doom
From FFXIclopedia, the free Final Fantasy XI encyclopedia
Description
Doom is a harmful status effect that spells certain death for those afflicted unless it is removed promptly. Afflicted characters have a doom counter that counts down, displayed in the afflicted's chat log. If this counter runs out, the afflicted character immediately falls to the ground and is K.O.'d.
Doom effects typically allow the afflicted target approximately 30 seconds to live before being K.O.'d.
How to remove the effect
- The White Magic spell Cursna may remove this effect.
- Higher Healing Magic skill might increase the success rate when casting Cursna on an afflicted target.
- Higher Healing Magic skill might increase the success rate when casting Cursna on an afflicted target.
- Holy Water may remove this effect.
Note: Unlike usual methods at bad status removal, Cursna and Holy Water are not guaranteed to remove doom and may require multiple casts or uses. (Overall success rate seems to be approximately 15-25%.)
- Unlike previous Final Fantasy installments, doom status will typically remain even after a battle is won (or in FFXI's case, defeating the enemy that inflicted doom). However, in the case of Yagudo NMs in Dynamis using their Doom ability, doom status will automatically expire if the Yagudo that used the ability is defeated before the doom counter runs out ("[player] narrowly escapes impending doom").
How the effect is inflicted/gained
Monster Abilities
- Boreal Hound - If the fight lasts over 30 minutes
- Boreal Tiger - If the fight lasts over 30 minutes
- Boreal Coeurl - If the fight lasts over 30 minutes
- Dee Xalmo the Grim - Additional effect on melee attacks
- Lamia No.3 - Additional effect on melee attacks, Grim Reaper
- Tauri - Mortal Ray, Chthonian Ray, Apocalyptic Ray
- Vampyr - Eternal Damnation
- Yagudo - Doom (only used by NM Yagudo in Dynamis)
- Zolku-Azolku - Death Knell
How to avoid the effect
- Doom effects are generally not resistable, so the only universal method of prevention is avoiding being hit by any attacks that inflict doom. Spells/abilities that inflict stun may be useful to stop such attacks.
- However, the most common form of doom comes from Tauri enemies, via the abilities Mortal Ray and Chthonian Ray. These attacks, in addition to Eternal Damnation used by Vampyr, are Gaze Attacks, meaning its target(s) must be facing the user for doom to take effect. Because of this, just like all other gaze attacks, there are three ways to prevent being doomed against these enemies:
- Tanking backwards;
- Turning around before the ability is used;
- Attacking the monster from the side or from behind (outside the gaze cone) and being sure not to pull hate.
- Keep in mind when trying to turn around to avoid the effect, the player must have quick reflexes and turn as soon as the "Taurus readies Mortal Ray" message appears in the chat log. If he/she turns as the monster uses its ability, it will likely still take effect.


