Drain II
From FFXIclopedia, the free Final Fantasy XI encyclopedia
- Steals an enemy's HP, potentially increasing maximum HP. Ineffective against undead.
DescriptionSpell cost: 37 MP
|
TimersCasting Time: 3 seconds Other UsesResale Price: ???~??? gil |
How to Obtain
| Auction House Category: Scrolls > Black Magic ( | ) |
Merchants
Price: 30780 gil Name Location Type Mazween Aht Urhgan Whitegate (G-7) Standard Merchant
Notes
- HP drained that exceeds the amount necessary to fully heal the Dark Knight will temporarily boost maximum HP (ineffective against undead).
- Will work against the Hydra Corps (which are classified as a kind of undead) that are located in Dynamis - Beaucedine.
- Damage and Accuracy of this spell is most highly affected by Dark Magic Skill, and secondly Magic Accuracy.
- Magic Attack Bonus has no measured effect on the potency of Drain.
- The Max HP boost from Drain II will overwrite the Giant's Drink effect during Besieged and Campaign.
Magic of Vana'diel: Dark Magic
"Absorb" spells:
Absorb-ACC • AGI • CHR • DEX • INT • MND • TP • STR • VIT
Others:
Aspir — Bio I • II • III — Drain I • II — Dread Spikes — Klimaform — Stun — Tractor
Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Healing Magic • Ninjutsu • Songs • Summoning



