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Drain Samba

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Dance

  • Help text: Inflicts the next target you strike with Drain daze, allowing all those engaged in battle with it to drain its HP.
  • Obtained: Dancer Level 5
  • TP Required: 10
  • Recast Time: 1:00
  • Duration: 2:00 (longer than Drain Samba II)

Notes/Description

  • While active, any successful melee attack made by the Dancer will inflict a Drain daze upon the target; any subsequent melee attack made by a member of the Dancer's party that deals at least 2 points of damage may restore a small number of hit points to that character. A hit for 1 damage or less will drain 0.
  • Characters outside of the Dancer's party will not benefit from this effect, nor will non-party members of the Dancer's alliance (tested through Call for Help). Likewise, Puppetmaster automatons, Dragoon wyverns, Beastmaster pets (Jugs or Natural), and NPC fellows will not benefit from a Drain daze effect.
  • Every successful melee attack made by a Dancer while Drain Samba is active will reset the monster's Drain Daze effect. Should the Dancer fail to land a normal melee attack before the timer expires (estimated at ten seconds), the monster's Drain Daze effect will wear off until it is reapplied.
  • Performing a weapon skill neither inflicts a Drain Daze upon the target, nor does it restore hit points to the character from a Drain Daze effect already active upon the target.
  • The HP "drained" from the mob does not do any additional damage, it simply restores HP to the player (similar to Blood Weapon). Verification Needed
  • Drain amount varies between 1 and Drain cap, where Cap = floor(mDelay*3/100) where mDelay is modified delay after haste, slow, etc. Verification Needed See discussion.
  • Cannot drain more than 1/2 damage dealt.
  • Has been seen to drain up to 20 HP in one hit (Hit came from a level 22 Samurai attacking an even match mob), but more commonly drains a maximum of 11-12 HP.
  • Resistance comes into play; higher level monsters will get drained for less.
  • The amount cured is additional to that of your attack. Therefore, if your final strike kills the mob before the effect can hit, it will not occur; the status effect that cures you is on the mob. Thus, if it is not alive, the effect can not take place.
  • Like other Drain spells, Drain Samba is ineffective against Undead.
  • Drain does not activate if the additional effect on a weapon activates, but Drain Daze is still inflicted by Dancer even if additional effect on weapon activates.
  • Monk with support job of Dancer using Hundred Fists unfortunately reduces the amount of health being drained by Drain Samba to almost nothing, since the delay of Hundred Fists reduces delay to almost nothing.
  • Red Mage En- spells such as Enfire seem to prevent Drain Samba from restoring HP; however, Drain Daze still affects mobs attacked after Drain Samba engaged.

Macro Syntax

  • /ja "Drain Samba" <me>
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