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Dweomer Maul

From FFXIclopedia, the free Final Fantasy XI encyclopedia

File:DweomerMaul.png

Statistics

Dweomer Maul
(Club) All Races
DMG: 35 Delay: 340
Mainhand DMG: 38
Lv. 75 WHM

Damage Per Second: 6.18 / 6.71
TP Per Hit: ?%


Other Uses

Used in Quests:

Resale Price: ~4,752 gil

Synthesis Recipes

Smithing (64-?)

Yield: Dweomer Maul
Fire Crystal

Used in Recipes

  • None

Desynthesis Recipe

None

Obtained From Desynthesis

  • None

How to Obtain

Auction House Category: Weapons > Clubs ( )

Crafted & Drops from Treasure Coffers from Unions in Campaign.

Augments

Area Possible Augments
West Sarutabaruta (S)
Beaucedine Glacier (S)
Xarcabard (S)

HP +18~25
MP +1~3
Cure Potency +3~6%
"Cure" Spellcasting Time -3%
Additional Effect: Fire Damage +12
Additional Effect: Wind Damage +12

Batallia Downs (S)
East Ronfaure (S)
North Gustaberg (S)
Grauberg (S)

Enmity -2~3
HP +17~29
Cure Potency +2-6%
"Cure" Spellcasting Time -2~5%
Mind +2
Magic Attack Bonus +1-3
Additional Effect: Slow+9
Additional Effect: Stun+7
Additional Effect: Blindness+10
Additional Effect: Paralysis+6~10
Additional Effect: Silence+9~10
Additional Effect: Darkness Damage+9~12
Additional Effect: Wind Damage+16~17
Additional Effect: Fire Damage+12
Additional Effect: Lightning Damage+14
Additional Effect: Ice Damage+15

Vunkerl Inlet (S)
Rolanberry Fields (S)
Meriphataud Mountains (S)
Jugner Forest (S)

Historical Background

Dweomer, according to the Oxford English Dictionary, is the Old English word meaning 'witchcraft' that derives from the Old Norse term dvergmál literally meaning 'dwarf talk', referring to the secret knowledge of magic among the Norse dwarves. In many fantasy role-playing games, like Dungeons & Dragons, and in fantasy novels, a dweomer is the magical aura on an enchanted item. More broadly, it may refer to the aura of a magic spell having been cast whose duration remains active.

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