Dynamis - Windurst
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Treasure
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| Ancient Currency: | Tukuku Whiteshell |
| Lungo-Nango Jadeshell | |
| Items: | Divine Bijou |
| Colossal Skull | |
| Lancewood Log | |
| Relic Iron | |
| Sparkling Stone | |
| Gold Beastcoin | |
| Infinity Core | |
| Mythril Beastcoin | |
| Relic Weapons: | Relic Dagger (BRD/RDM/THF) |
| Relic Knuckles (MNK) | |
| Relic Maul (WHM) | |
| Relic Sword (PLD/RDM) | |
| Relic Armor: | Abyss Gauntlets (DRK Hands) |
| Argute Loafers (SCH Feet) | |
| Assassin's Bonnet (THF Head) | |
| Cleric's Duckbills (WHM Feet) | |
| Etoile Bangles (DNC Hands) | |
| Koga Hatsuburi (NIN Head) | |
| Mirage Charuqs (BLU Feet) | |
| Monster Helm (BST Head) | |
| Pantin Dastanas (PUP Hands) | |
| Saotome Haidate (SAM Legs) | |
| Scout's Bracers (RNG Hands) | |
| Sorcerer's Gloves (BLM Hands) | |
| Summoner's Spats (SMN Legs) | |
| Valor Leggings (PLD Feet) | |
| Warrior's Mask (WAR Head) |
Monsters Found Here
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- Note: All the Yagudo NMs in Dynamis have an additional TP attack: Doom. The countdown is 10 seconds, but if the NM is slain before that time the victim will likely narrowly escape impending Doom!"
Game Script
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Original Areas: Bastok | Jeuno | San d'Oria | Windurst | Beaucedine | Xarcabard
Dreamworld Areas: Buburimu | Qufim | Valkurm | Tavnazia
Bosses: Gu'Dha Effigy | Goblin Golem | Overlord's Tombstone | Tzee Xicu Idol | Angra Mainyu | Dynamis Lord | Apocalyptic Beast | Antaeus | Cirrate Christelle | Diabolos Club | Diabolos Diamond | Diabolos Heart | Diabolos Spade
Rewards: Ancient Currency | Relic Accessories | Relic Armor | Relic Armor +1 | Relic Weapons
Hydra Doublet Set | Hydra Harness Set | Hydra Haubert Set | Hydra Jupon Set
Other: Animated Weapons | Sagheera | Vanguard Statues | Trail Markings | Hieroglyphics
Dynamis Weakness Trigger Conditions
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Enemy job: RNG THF MNK BST NIN - JOB ABILITY / Any enemy-targetable ability or physical Blood Pact: Rage, except pet commands and possibly Ventriloquy.
Enemy job: PLD WAR SAM DRG DRK - Any WEAPON SKILL and some Puppetmaster Maneuvers, possibly based on current Automaton frame's deciding maneuvers for Weapon Skills
Enemy job: WHM BLM SMN BRD RDM - MAGIC / Any magical Blood Pact: Rage or enemy-targeted spell with the possible exception of cures and Odin.
You are able to proc during an enemy's 2 hour ability, it seems you can also proc during spell casting
The number of Time Extensions obtained affect your proc rate:
- 0-2 ~> None
- 3 ~> Low proc rate / Blue - Potentially transient Amnesia, or nothing.
- 4 ~> Medium proc rate / Yellow - Terror/Stops 2-Hour/Able to Re-use 2-Hour
- 5 ~> High proc rate / Red - Terror/Stops 2-Hour/Unable to Re-use 2-Hour

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