Gaming
 

E-vase-ive Action

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Type: BCNM
Zone: Qu'Bia Arena
Restrictions:
          Level: No restriction.
          Members: 6
          Time: 30 minutes
Orb: Lachesis Orb (30 Kindred's Seals)

Contents

Mobs

Name

Level

Job

Family

Air Pot x 1

??

??

Magic Pot

Earth Pot x 1

??

Red Mage

Magic Pot

Fire Pot x 1

??

??

Magic Pot

Ice Pot x 1

??

??

Magic Pot

Thunder Pot x 1

??

??

Magic Pot

Water Pot x 1

??

??

Magic Pot

Treasure

Your armoury crate will load out of the following groupings:

Unknown groupings:
Guardian Earring (???%)
Kampfer Earring (???%)
Conjurer's Earring (???%)
Shinobi Earring (???%)
Slayer's Earring (???%)
Sorcerer's Earring (???%)
Soldier's Earring (???%)
Tamer's Earring (???%)
Tracker's Earring (???%)
Drake Earring (???%)
Fencer's Earring (???%)
Minstrel's Earring (???%)
Medicine Earring (???%)
Rogue's Earring (???%)
Ronin Earring (???%)
Scroll of Cure V (???%)
Scroll of Thunder III (???%)
Scroll of Shell IV (???%)
Scroll of Raise III (???%)
Beetle Blood (???%)
Philosopher's Stone (???%)
Damascus Ingot (???%)
Damascene Cloth (???%)
Phoenix Feather (???%)
Raxa (???%)
Malboro Fiber (???%)
Rainbow Cloth (???%)
Granite (???%)
Platinum Ingot (???%)
Platinum Ore (???%)
Gold Thread (???%)
Mythril Ore (???%)
Petrified Log (???%)
Ebony Log (???%)
Ram Horn (???%)
Gold Ore (???%)
Darksteel Ore (???%)
Coral Fragment (???%)
Darksteel Ingot (???%)
Hi-Reraiser (???%)
Vile Elixir +1 (???%)
Wyvern Scales (???%)
Demon Horn (???%)
Mahogany Log (???%)
Reraiser (???%)
Pole Grip (???%)
Sword Strap (???%)
Claymore Grip (???%)


Notes

  • When you attack one of the Pots, the others disappear, leaving you with one Pot to fight. They do not aggro - to magic or otherwise - until attacked.
  • Each Pot has Chainspell as well as various spells of its element - typically a DoT (eg. Rasp), an enfeebling spell (eg. Slow), an enhancing spell (eg. Enstone), a Tier 4 single target nuke (eg. Stone IV), a Tier 3 AoE spell (eg. Stonega III) and an AM (eg. Quake).
  • They seem to be very resistant or probably immune to Silence, although other enfeebles, such as Paralyze and Slow were easy to land by a WHM/NIN.
  • They have approximately 10 000 HP.
  • They have additional effect Stun to their melee attacks, which will activate occasionally. They use other standard pot moves, such as Mysterious Light, Battery charge etc.

Strategy

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