E-vase-ive Action/Strategies
From FFXIclopedia, the free Final Fantasy XI encyclopedia
- Summoner Duo: Two Summoners 70+ can duo this BC pretty easy. Recommended are Titan using Mountain Buster and tanking either the Earth or Thunder pot. MP medicine such as 1 Vile+1 (though, if using that medicine, you will make very little profit) are recommended or the use of Astral Flow for Conserve MP. Yagudo drinks also help alot in this fight.
Instead of using Titan Garuda or Ramuh also work. Of course you do best to chose the same or weak element then in respective ( Earth for Garuda, and Water fro Ramuh) Duod this alot with a SMN friend in the past.
- Summoner solo: Get Fields of valor refresh outside Sandy, enter sandy and warp using the lvl 20 tuning fork of ice. Full buff before entering, use earthen ward and Aerial armor(to get longer lasting blink/stoneskin), rest to full. Enter and walk next to the Air Pot. Summon Garuda and assault/ predator claw. Run out of range and baraero yourself. Do a second Predator claw and run to the entrance of the BC. Elemental siphon to get mp back, resummon Garuda.
Even if you die, you can RR and try again. Aeroga III can one-shot you. Often Garuda will only take 60 dmg from the spells, but sometimes will take full dmg. Keep your distance! No need to 2hr, you can take a few ethers to be safe. Elemental siphon when possible. Each Predator claw will do 1000-1700 dmg (around 10-15% of it's HP)
Its not recommended to have a BRD or COR, because the Pot will go after those as soon as both Avatars died, since Ballad/Refreshroll are more hate then "assault" from SMN abilities.
- Trioed successfully by 3 WHM/NIN (hume, mithra, elf). The first time, we tried with all 3 of us meleeing simultaneously. Initially, that did quite a bit of damage to the pot - especially the Light SC, though we were all getting hit with Stonega III which required a lot of healing and messed up the rhythm. Even with maxed Shellra V and very strong barspells, the nukes do several hundred hp dmg.
The next two times we had 1 person tanking it with the other 2 healing, debuffing etc and taking over tanking if he went down. Overall we won 3/3, without 2hrs or meds, the longest fight taking about 15mins.
We had a few deaths, although RR3 makes that not so bad. They were largely due to the fact we were experimenting and didn't know what to expect. The strategy could be made better, if one whm comes /blm or /smn etc and is dedicated to healing, while the other two take turns tanking. MDB gear would also help a lot.


