From FFXIclopedia, the free Final Fantasy XI encyclopedia
Mobs
Possible Rewards
Your armoury crate will load out of the following groupings:
Notes
- The Wyrm has a Regain effect. Often starts the battle with the use of a TP attack.
- The Wyrm has MP which can be Aspired.
- On the ground, the Wyrm is very similar to Fafnir, except that its Draw In can draw in the entire alliance if someone out of range of its normal attack pulls hate. It has the same TP attacks:
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- Flame Blast - 35' AoE Fire damage (~900 before reductions).
- While in the air, its normal attacks will look like a fireball coming from its mouth, and will do Fire damage (~325 per hit before reductions) instead of physical damage.
- ~220 total Fire resistance (from gear, Carol and Barspell) is enough to usually reduce its normal attack to ~12 damage, and also dramatically reduce Flame Blast damage.
- Magic, Ranged Attacks, Chi Blast, Jump, High Jump, and Avatars can damage it quite well while it is in the air. Melee attacks will not work.
- Upon landing, it will use Touchdown.
- After landing, the Wyrm's evasion, defense, and magic defense will significantly increase. Accuracy food may be needed for melee to hit reliably.
Strategy