Notes/Description
- To use Quick Draw, the Corsair must have a gun equipped, a bullet equipped, and he must have the appropriate card in his inventory. I.e., Light Shot requires a Light Card.
- Quick Draw uses-up 1 Card, but it does not use-up a bullet.
- All Cards can be acquired in Nashmau for 48 gil from Jajaroon.
- Cards can be stored in a Card Case like Ninja Tool Bags or Ammo Quivers. See Nokkhi Jinjahl's page for details.
- Quick Draw can be used from a max distance of 18.1'.
- Quick Draw can be used even when not facing the target.
- Quick Draw gives the target 0 TP.
- Quick Draw deals elemental damage based on the Shot used. Note that Light and Dark Shot do not deal damage.
- Quick Draw accuracy is based on AGI.
- Quick Draw augments Negative Status Effects already active on the target based on the element of the debuff and the element of the Shot. See below for information.
- Bard debuffs are unaffected by Quick Draw.
- Light and Dark Shot do not deal damage. Instead they do Sleep and Dispel respectively.
- Light Shot inflicts Sleep on the target.
- Light Shot Sleep lasts approximately 1 minute.
- Light Shot Sleep is blocked and overwritten by Sleep II.
- Dark Shot dispels 1 buff from the target.
- Light and Dark Shot produce very little Enmity compared to spells that do the same effect.
Quick Draw Effects
Using the correct Shot some time after a debuff resolves unresisted will increase the potency of the debuff. E.g, using Earth Shot after the spell Slow (an Earth-based spell) resolves will make the attack speed reduction even greater. Also, Quick Draw's additional effect occurs even if Quick Draw is resisted. See below for a list of the effects.
(Note that some of these amounts are conjecture. See talk page.)
- Light Shot: Dia defense down +5% and DoT increase.
- Dark Shot: Bio attack down +5% and DoT increase; Blind +10%.
- Earth Shot: Slow +10%.
- Wind Shot: Acid Bolt defense down +5%, unknown affect on Gravity.
- Ice Shot: Paralyze +10%, unknown affect on Bind.
- Thunder Shot: Unknown effect on Stun.
- Water Shot: Poison DoT increase.
Special Note about Dia/Bio: The behavior of Dia and Bio use to be a classic argument. We know now, though, that Bio overwrites Dia. Bio III > Dia III > Bio II > Dia II > Bio > Dia. However, Quick Draw puts a new element in the mix. Quick Draw moves the Dia or Bio up a tier. E.g., Light Shot'd Dia II is not overwritten by Bio II.
|
Macro Syntax
- /ja "Dark Shot" <t>
- /ja "Earth Shot" <t>
- /ja "Ice Shot" <t>
- /ja "Water Shot" <t>
- /ja "Wind Shot" <t>
- /ja "Fire Shot" <t>
- /ja "Thunder Shot" <t>
- /ja "Light Shot" <t>
|