Enfire II
From FFXIclopedia, the free Final Fantasy XI encyclopedia
- Adds Fire damage to your initial attacks. Reduces your target's resistance to water.
DescriptionSpell cost: 24 MP
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TimersCasting Time: 3 seconds Resale Price: ???~??? gil |
Notes
- Only affects main weapon, which means an off-hand weapon, for example: Bloody Rapier, can still proc its ability, in this case Drain.
- Adds elemental damage to your initial attacks. Subsequent blows by characters for whom multiple attacks are possible do not receive this effect. If the initial attack misses the target, the effect will not be able to process again until the start of the next attack round.
- Each successive activation increases elemental damage strength by 1 up to a predetermined limit and reduces the enemy's resistance against the opposed element.
- Enfire II is affected normally by day and weather bonuses/penalties.
- Each +15 enhancing magic skill will add 2 more damage. The Enspell II damage calculations are different from the first tier Enspells: the game will calculate your current enhancing magic skill for each strike. This means that if you take your enhancing magic gear off the damage will be reduced automatically for further strikes.
- Gives -10 magic evasion to water based spells for a short duration (a few seconds). This means that the landing rate will be increased by 5% on resistant monsters and 10% on non resistant ones (see Magic Accuracy).
How to Obtain
| Auction House Category: Scrolls > White Magic ( | ) |
Merchants
Name Location Price Macchi Gazlitah Ru'Lude Gardens (H-9) 31,878 gil
Dropped From
Barelement / Barstatus:
Aero (ra) • Blizzard (ra) • Fire (ra) • Stone (ra) • Thunder (ra) • Water (ra) — Blind (ra) • Paralyze (ra) • Petrify (ra) • Poison (ra) • Silence (ra) • Sleep (ra) • Virus (ra)
Defenses:
Aquaveil — Blink — Stoneskin — Phalanx I • II — Protect I • II • III • IV • V — Protectra I • II • III • IV • V — Shell I • II • III • IV — Shellra I • II • III • IV • V
Recover/Stealth/Time:
Erase — Regen I • II • III — Refresh — Deodorize — Invisible — Sneak — Haste
Storms:
Aurorastorm — Firestorm — Hailstorm — Rainstorm — Sandstorm — Thunderstorm — Voidstorm — Windstorm
Spikes:
Blaze Spikes — Ice Spikes — Reprisal — Shock Spikes
Transport:
Escape — Recall-Jugner • Meriph • Pashh — Retrace — Teleport-Altep • Dem • Holla • Mea • Vahzl • Yhoat — Warp I • II
Weapon Enchantments ("enspells"):
Enaero I • II — Enblizzard I • II — Enfire I • II — Enstone I • II — Enthunder I • II — Enwater I • II — Auspice
Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Healing Magic • Ninjutsu • Songs • Summoning



