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Enter the Talekeeper

From FFXIclopedia, the free Final Fantasy XI encyclopedia

  Mission Name:   Enter the Talekeeper
  Start NPC:   Any Bastok Gate Guard
  Requirements:   Mission: 8-1 Completed
  Suggested Level:   
  Title:   
  Repeatable:   No
  Reward:   Rank 9
  80,000g
     
  Previous Mission:   The Chains That Bind Us
  Next Mission:   The Salt of the Earth
     
  Replay Cutscene   
  Enter the Talekeeper (pt.1)   Goblin Footprint Zeruhn Mines (I-7)
  Enter the Talekeeper (pt.2)   Goblin Footprint Zeruhn Mines (I-7)
  Enter the Talekeeper   Gorvik Bastok Mines (I-9)

Contents


Walkthrough

  • Trade 5 stacks of crystals to the Bastok Gate Guard
    • Can also complete Wading Beasts twelve times (trading one full stack of Lizard Eggs) to unlock the mission.
    • Get the mission from the gate guard
  • Talk to Drake Fang (H-6) in Zeruhn Mines for a cutscene.
  • Head to Kuftal Tunnel.
  • Examine the ??? at H-8 on the top of the cliff near the entrance to Western Altepa Desert. The dialogue should end with it saying the piece of wood fell down.
    • Everyone who needs the mission must check the ???. However, if someone misses it, they can check the ??? at the top after the NM is killed, then check the ??? at the bottom and still get the key item.
  • Spawn 3 NM ghosts by touching the ??? at H-7 at the bottom of the cliff (in the Cancer pop room):
    Dervo's Ghost
    Gizerl's Ghost
    Gordov's Ghost
  • It is possible to complete this mission by killing only one of the ghosts. Pull one of the NMs, wait for the other two to despawn, then kill the NM that was pulled. If you do not wait for the other two NMs to despawn first, you will not be able to complete the mission by checking the ??? and will have to fight the mobs again. The wait time for the ??? to be active again is approximately 5 minutes.
    • Gordov's Ghost is very resistant to sleep.
    • Depending on your setup the ghosts may die very quickly, so it may be wise to have someone watch for when the other two NMs despawn.
    • It is worthwhile noting that the player pulling stands a good chance of dying before making it back up to the top of the cliff/zone point unless you clear some of the Robber Crab and Haunt. Methods to deal with this are:
      • A player pulls all the mobs out to the zone. The party has to pluck one of the NMs off of the puller as it comes by. The puller only needs to be back before the NM is killed.
      • A Thief uses Ranged Attack then flees (however, it is possible to lose the NMs as they move very slowly).
      • Summoners or Beastmasters pulling.
      • Killing all the mobs in the run-path before pulling.
    • The NMs are immune to Dispel. To get rid of Ice Spikes, another form of dispel such as Finale, Aura Steal, Blank Gaze, or Voracious Trunk must be used.
  • Have everyone check the ??? at the bottom for a cutscene and a Key Item Old Piece of Wood. Checking the ??? will not respawn the NM ghosts no matter how much time has passed (leaving the zone means you will have to re-fight the NMs), so it's okay to raise any members who have died first.
  • Really easily soloed as bst/nin 75, no food and no pet food used. 2 courier carie called, used sneak pop method. Also used feral howl to stop his aoe spells. More than 50% of hp left at the end of the figt.
  • Talk to Drake Fang again for a long cut scene and to complete the mission.
  • Not required: mini-cutscene with Gumbah, Detzo and Iron Eater afterwards.

Game Description

Mission Orders
You are to investigate the Kuftal Tunnel which connects Zepwell Island with Cape Teriggan. Zeruhn Mines guard Drake Fang will provide you with further details.


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