Ephramadian Shade
From FFXIclopedia, the free Final Fantasy XI encyclopedia
|
Job: Corsair, Ranger, Red Mage, Monk |
| Zone | Level | Drops | Steal | Spawns |
Notes |
|---|---|---|---|---|---|
|
68 - 70 |
8 |
A, L, H, HP, JA, WS | ||
|
75 - 77 |
20 |
A, L, H, HP, JA, WS | ||
|
| |||||
Notes:
- The Hume-types using Hand-to-Hand weapons are Monks.
- The Hume-types using daggers are Rangers.
- The Elvaan-types using swords are Corsairs.
- The Mithra-types using swords are Red Mages.
- The MNK and RNG wear the same clothes.
- Job Ability + Weapon Skill aggro has a longer range than Sound and Yellow HP Blood aggro.
- Not all Job Abilities seem to draw aggro. For example, Berserk and Aggressor aren't detected, but Provoking a Shade will draw aggro from other Shades.
- Any and all Weapon Skills will be detected by nearby Shades, leading to aggro.
- The ones in Caedarva Mire seem to be very resistant to Lullaby.
- In Caedarva Mire, shades are found primarily, if not exclusively, directly west of the tunnel leading to the Dvucca Isle Staging Point. Parties around 66-69 are said to have roaming potential here, and generally survive with ease.


