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Evasion

Stat that is compared to an enemy attacker's accuracy to determine the chance that a character has of avoiding an attack. See Hit Rate for details.

Evasion is directly affected by a character's evasion skill and AGI. For every two points of AGI a character has, their evasion is raised by one point. See Check for details on how to interpret high evasion and low evasion check messages.

Evasion Skill

A character's natural evasion skill gained via actual combat experience. Different jobs have different evasion potentials.

Job Ratings

Job Skill Rank Cap at Lv.1 Cap at Lv.40 Cap at Lv.80
Thief A+ 6 123 301
Ninja A- 6 123 294
Dancer B+ 5 118 281
Monk B+ 5 118 281
Samurai B+ 5 118 281
Puppetmaster B 5 118 275
Beastmaster C 5 114 250
Dark Knight C 5 114 250
Paladin C 5 114 250
Warrior C 5 114 250
Blue Mage C- 5 114 245
Dragoon C- 5 114 245
Bard D 4 109 230
Corsair D 4 109 230
Red Mage D 4 109 230
Black Mage E 4 101 215
Ranger E 4 101 215
Scholar E 4 101 215
Summoner E 4 101 215
White Mage E 4 101 215

See: Combat Skills for more Skill information.

Equipment that enhances Evasion Skill

NOTE: These lists include items that enhance evasion skill. There are more than a hundred items that enhance evasion value, you can find them on the specific equipment slot pages (ie: Legs, Back, etc.).

By Amount Added

Name Skill Increase
+10 +7 +6 +5 +3
Boxer's Mantle CheckCheck
Drachen Greaves +1 CheckCheck
Evoker's Spats CheckCheck
Magus Charuqs CheckCheck
Magus Charuqs +1 CheckCheck
Master Caster's Mitts CheckCheck
Evasion Torque CheckCheck
Grand Temple Knight's Bangles CheckCheck
Melody Earring +1 CheckCheck
Patrician's Cuffs CheckCheck
Drachen Greaves CheckCheck
Duelist's Boots CheckCheck
Duelist's Boots +1 CheckCheck
Emissary Boots CheckCheck
Melody Earring CheckCheck
Myochin Sune-Ate CheckCheck
Praefectus's Gloves CheckCheck
Evasion Earring CheckCheck
Fortified Chain CheckCheck

By Equipment Slot

Hands

Level Name Jobs Bonus
65 Praefectus's Gloves All +5
65 Master Caster's Mitts MNK/WHM/RDM/THF/PLD/BST/BRD/DRG/SMN/BLU/COR/PUP/DNC +10
65 Grand Temple Knight's Bangles MNK/WHM/BLM/RDM/THF/DRK/BRD/RNG/SMN/BLU/COR/PUP +7
70 Patrician's Cuffs MNK/WHM/BLM/RDM/THF/DRK/BRD/RNG/SMN/BLU/COR/PUP/DNC/SCH +6

Neck

Level Name Jobs Bonus
60 Fortified Chain All +3
65 Evasion Torque All +7

Legs

Level Name Jobs Bonus
52 Evoker's Spats SMN +10

Feet

Level Name Jobs Bonus
52 Myochin Sune-Ate SAM +5
52 Magus Charuqs BLU +10
54 Drachen Greaves DRG +5
69 Emissary Boots WAR/RDM/THF/PLD/DRK/BST/BRD/RNG/SAM/NIN/DRG/BLU/COR/DNC +5
71 Duelist's Boots RDM +5
74 Drachen Greaves +1 DRG +10
74 Magus Charuqs +1 BLU +10
75 Duelist's Boots +1 RDM +5

Back

Level Name Jobs Bonus
70 Boxer's Mantle All +10

Earrings

Level Name Jobs Bonus
35 Evasion Earring All +3
52 Melody Earring All +5
52 Melody Earring +1 All +6

Evasion Skill Up Monsters & Locations

  • Robber Crabs in Kuftal Tunnel.
  • Colibri in Bhaflau Thickets. You can use Hide on them when your HP is low instead of zoning.
  • Greater Colibri in Bhaflau Thickets. Same as regular Colibri, just higher level.
  • Sand Cockatrice in Cape Teriggan. These are dangerous mobs to fight, however, you can use Hide on them and they have double attack, thus allowing for more skill up chances.
  • Steelshells on the second floor of The Boyahda Tree. Plentiful and safe. Aggro them near the Cloister of Storms and zone at low HP.
  • Korrigans on the second floor of The Boyahda Tree. More dangerous than Steelshells, but are Monk class and attack more often, thus allowing for more skill up chances.
  • Pucks in the Den of Rancor. They are pretty much the same as Korrigans.
  • Yagudo Sentinel in Meriphataud Mountains (S) H-6. Monk type, will cap skill on Thief and can Hide.
  • High level Notorious Monsters, certain monsters in Assaults, Nyzul Isle, Besieged and other end game activities can provide plentiful skill ups. Just pull aggro and try not to die!
  • Orcish Champion in Jugner Forest (S). Just grab a White Mage friend, then agro 2 Orcish Champion and stand near the crystal. When you either get capped or Whm runs close to out of mp Recall-Jugner to deagro the mobs. If no whm, hop on a chocobo to deagro mobs.
  • I find that if you're a THF that the best way to cap out EVA is to do besieged. Just got /whm pop the no dmg taken medication and diaga a mob. you'll get spammed with skill ups done right. Once med wears quickly pop 2hour and flee away :D GL
    • Don't even need to flee, just set homepoint in whitegate.
  • Head over to Stoneserpent General Zazarg. He is the Galka who is always tanking lots of mobs around him. Start building TP until you have enough for a weaponskill. Pop your "Fanatic's Drink" and or THF 2HR and immediately use Hurricane weapon skill. Most of the mobs will be attacking you and you should be getting parry/evasion skill ups like crazy. Remember to filter everything because the chat log will lag you. Remove evasion equipment and stack AGI equipment if you want to skill up parry faster.
  • Another highly effective method for using Besieged to skill up is to run to entrance where all the mobs come in at the very beginning of a Besieged. Sub WHM for Diaga (or BLM for Poisonga). Pop a Fanatic's Drink, then use Diaga on one of those huge crowds of mobs. Die, Home Point, and repeat. You can also get some levels on parrying if you engage a mob first and try to keep a lot of them in front of you.

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