Experience Points: Guide for Levels 1-37
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Experience Points from Level 1 to 37 to get that subjob leveled. This guide stops at 37, if you want to continue go to Experience Points: Guide for Levels 37-75.
Contents |
Solo Exp Level 1-10
Party XP Guide
Starting at level 10, it is recommended to get in a party, if possible. The list from here on out is NOT for solo play.
Camp Locations that contain a higher concentration of people have a light red background instead of a blue background. It is suggested to search the zones ahead of time to determine whether or not there is enough mobs for your party. Certain zones only handle 1 or 2 parties at most. <p>Note Working on trying to get the correct party level ranges for WoTG camps - the camp level range may list the mob's actual level range for duo/trio action. You may want to consider heading to the WoTG camp 3-4 levels below the level range given to test out the mobs. All WoTG camps have GREEN backgrounds.
Level 10s
Level Zone Mob(s) Position(s) Notes 10-12 Valkurm Dunes Hill Lizard
Night Bats
Sand Hare
Sand BatsKonschtat zone
La Theine zoneAntidotes and echo drops strongly recommended. Supports 2 parties at Konschtat, 1 at La Theine. 10-15 Valkurm Dunes 12: Goblin Bounty Hunter
Sand BatsSiren's Sands Beware of Bogy at nighttime, along with stronger Goblins. Supports 1 party. Most of the mobs will con T-VT with some IT. 10-12 King Ranperre's Tomb Rock Eater I-6 Silent oils and prism powders required to reach camp. Arrowburn/Manaburn Recommended. Mages must bring echo drops. Possible solo camp from 14-18. At least 1 mage must go /whm for Barstonra. Only supports one party or one solo. 10-12 Carpenters' Landing Beady Beetle
Poison FunguarSan d'Oria zone
docksAntidotes and echo drops strongly recommended. Enter from Northern San d'Oria. Only bats, bombs, elementals, and orcs aggro. Beware of Spore and funguar's breath attacks. 10-12 Buburimu Peninsula Mighty Rarab
MandragoraOutpost Camp either behind outpost or just to the southeast. 10-12Jugner ForestWandering SaplingLa Theine zoneBeware of orcs and goblins. Update: camp no longer viable. 11-13 Meriphataud Mountains Hill Lizard
Wandering SaplingOutpost
Tahrongi zoneAntidotes and echo drops strongly recommended. 11-13 Maze of Shakhrami Maze Maker Western side Arrowburn/manaburn recommended. Echo drops recommended. 11-13 Gusgen Mines Skeleton Warrior Konschtat zone Monk or manaburn party recommended. 11-17 North Gustaberg (S) Tunnel Worm
12: Walking Sapling
14: VultureG-9 through H-8 Mages must stay back from saplings. 11-14 Valkurm Dunes Hill Lizard D-6 Antidotes and echo drops strongly recommended. This camp is located near the higher level goblins. The lizards here are a much higher level than the ones near Konschtat. Camp supports only 1 party. 11-22 Korroloka Tunnel Seeker Bats
Greater Pugil
Combat
Huge Spider
Thread Leech
Sea Monk
Jellycenter of main path This camp only works for a SMN Astral Burn party using Level Sync. Supports 2 parties. 12-15 Valkurm Dunes Snipper
Star Bat
Tier 2 Goblin
Goblin Bounty HunterJ-6
J-8
Siren Sands
Whitebone SandsBlack mage recommended. Snippers starting at 13. 12-15 Carpenter's Landing Tier 2 Orc
Land Pugil
Flytrapdocks Antidotes and echo drops strongly recommended. WHM required. Flytrap has a very small range AOE sleep move, and potent paralyze move. Enter from Northern San d'Oria. 12-15 Jugner Forest Stag Beetle
Screamer
Tier 2 Goblin
Tier 2 OrcBatallia zone
outpostBlack mage strongly recommended. 14-17 Meriphataud Mountains Hill Lizard
Stag Beetle
Crane FlyOutpost
North-center of mapBlack mage strongly recommended. Bring Echo Drops and Antidotes for the lizards. Use Page 1 and/or Page 2 of the Field Manual every game day if possible. There are several spots were no goblins spawn. 14-17 West Sarutabaruta (S) Crawler Southeast of the Maw Marksmanship user with acid bolts recommended. Antidotes recommended and all mages should go as /whm. 15-18 Valkurm Dunes Damselfly
Tier 3 GoblinOutpost
Oasis
Selbina
Gustav zone
D-6Oils and powders required to reach Gustav zone. Do not camp on shoreline but just north of it. 15-18 Buburimu Peninsula Tier 3 Goblin
Bull Dhalmel
Zu
CrawlerMhaura
Eastern ShorelineAir Elemental danger along Eastern Shoreline. Echo Drops strongly recommended. 15-18 Carpenter's Landing Stag Beetle
Marsh FunguarJugner zone Antidotes and echo drops strongly recommended. WHM required. Black Mage recommended. Use NW Jugner Forest zone. Oils required to reach camp. 15-19 Korroloka Tunnel Land Worm Zeruhn zone
Altepa sideNorth passagewayEcho drops recommended. Manaburn/arrowburn recommended. Sneak required to reach Altepa side. 3 parties. North passageway camp no longer an option due to Goblin Bounty Hunter. 16-19 Meriphataud Mountains Tier 3 Yagudo
Tier 3 GoblinNorth-center part of map Fire elemental danger. 16-19 Inner Horutoto Ruins Tier 3 Goblin
Battle BatMagic Gate of Horutoto Oils and powders required to reach camp. Supports 2 parties. All of the mobs are aggressive. 17-20 Valkurm Dunes Beach Pugil Goblin Bounty HunterBeaches
Gustav ZoneOils and powders required to reach Gustav zone. Use Goblins or Damselflies to fill in chains. 3 parties (1 at each beach). Since the 28 March 2007 patch, stay just north of the beaches to avoid the bounty hunters. 18-21 Batallia Downs Clipper
Stalking Sapling
BaCave
south Eldieme zoneBeware of much stronger, aggressive mobs. Since the 28 March 2007 update, you will have to stay away from the shores due to goblins that now spawn there. 18-21 Castle Oztroja Tier 3 Yagudo
Bastion Batsmain zone Layout of the zone heavily favors a moving party. Everything aggros. 18-21 Beadeaux Tier 3 Quadav
Land PugilPashhow zone All of the mobs aggro. 18-21 Rolanberry Fields Moon Bat
Berry GrubPashhow Zone Thief or Ranger with Acid Bolts recommended. Silent Oils required to reach Jeuno. 18-21 Sauromugue Champaign Hill Lizard
Moon Bat
Diving BeetleSoutheast part
J-6
Garlaige zoneAntidotes and echo drops strongly recommended for Lizards. Oils and powders required to reach camp. Only 1 party for Beetle spot. 18-21 Qufim Island Land Worm Lake Echo drops strongly recommended. Manaburn/arrowburn recommended. Banshee danger at night. Sneak required to reach camp (you may walk behind gigas without being detected), preferably in the form of oils. Supports 1 party. Since the 28 March 2007 FFXI update, a single goblin will make laps around the lake, you will have to stay closer to the walls to avoid that goblin. 19-22 Gusgen Mines Ghoul
SadflyStairs Monk party recommended. WHM and BRD required. Silent Oils required. 19-22 Buburimu Peninsula Shoal Pugil
Goblin Bounty HunterOnzozo zone
Bibiki zoneWater Elemental and Bogy Danger. 19-22 Carpenters' Landing Tier 3 Orc
Forest Tiger
PugilCenter Landing Docks Oils and Powders recommended. Use NW Jugner forest zone. 19-22 Davoi Tier 3 Orc Jugner zone Bats that pop at night aggro. 19-22 Yughott Grotto Tier 3 Orc
BatUpper Grotto Oils and powders required to reach either Horlais Peak zoneline.
Level 20s
Level Zone Mob(s) Position(s) Notes 20-23 Outer Horutoto Ruins Ghoul Strange Apparatus Room Monk or manaburn party recommended. Sneak required to reach camp. Use northernmost West Sarutabaruta zone. 20-24 Sanctuary of Zi'Tah Tier 3 Goblin
Ancient BatZone to Meriphataud Camp only supports 1 party, however, the southwest part of the zone is littered with gobs and bats. All of the mobs are aggressive. Highly recommended to bring a BLU or BRD to sleep bat pops (bats will not resist sheep song/lullaby). Beware of Rock Golem (magic sensitive and will destroy your party). 20-24 Batallia Downs Tier 3 Goblin
Tier 3 Orcs
MayflyAny zone towards Eldieme, preferably the 3 middle zones. 20-24 Qufim Island Clipper
Greater Pugil
Gigas
Glow Bat
Ancient BatDelkfutt's zone
Pugil Alley
Behemoth's Dominion tunnelPugils and Gigas for the upper end of this level bracket. 20-24 Ranguemont Pass Tier 3 Goblin
Seeker BatsJust north of door
H-10Strongly recommended to bring someone to neutralize the Ooze located in between the goblin pops. Sneak required to reach H-10 camp. 20-24 Lower Delkfutt's Tower Gigas
Tier 3 Goblin
Ancient Batstairs between 1F and 2F
Qufim zoneOils and powders required to reach the stairways. 20-24 Carpenters' Landing Diving Beetle
ShriekerCaves Use SE Jugner Forest zone. Camp at either end of the caves. Shriekers aggro. 2 parties. 12-15
21-24East Ronfaure (S) Scarab Beetle G-8/H-8 just below Cheval River. Black mage strongly recommended. Camp in a pixie pathway. (Correct level provided by camp testers.) 22-24 Maze of Shakhrami Ancient Bat
CaterchipillarBuburimu zone Stay in the tunnels. Supports 1 party. 22-25 West Sarutabaruta (S) River Crab F-10/F-11 (coast) Supports 1 party. 23-26 Rolanberry Fields (S)
Sauromugue Champaign (S)Lycopodium Outside Jeuno Mages must stay back. If in Rolanberry Fields (S), must watch out for an out-of-place Goobbue Farmer around the Rampart Gates. If in a arrowburn or daggerburn party, you may start this camp as early as Level 23. 23-29 Batallia Downs (S) Lycopodium
26: Clipper
26: BaOutside Jeuno (East of Rampart Gate) Mages must stay back. If in a arrowburn or daggerburn party, you may start this camp as early as Level 23. Clippers will require a party member that can use Acid Bolts to dispel its defense boost effect. 25-28??? Meriphataud Mountains (S) Lycopodium Northwest Mages must stay back. If in a arrowburn or daggerburn party, you may start this camp as early as Level 23. Beware of a Hound pop at night. 23-26 Ordelle's Caves Clipper
Shrieker
Goliath BeetleWaterfall Clipper links. Take care of bomb. Use eastern La Theine zone. Sneak required to reach camp. Supports 1 party. 24-27 Korroloka Tunnel Clipper
Greater PugilNorth map Pugils aggro but do not link. Sneak required to reach camp. This spot is godly for BLM parties. --Overgryph 09:47, 20 July 2009 (UTC) 24-28 Yuhtunga Jungle Yuhtunga Mandragora
Goblin Furrier
Goblin SmithyKazham
OutpostMelees should be at upper end of level range for goblins. Warp device and reraise earrings strongly recommended for Outpost camp. 25-28 Batallia Downs Tier 4 Goblin
Tier 4 Orcs
Sabertooth TigerEldieme zones Melees should be at upper end of level range. Invisible required. 25-28 Rolanberry Fields Goblin south of Jeuno 1 party. 25-29 Carpenters' Landing Birdtrap
Sabertooth Tiger
PugilSouth Landing docks
North end of cave.Mages must /WHM. Seasonal Water Elemental danger at the docks. 2 parties. 26-30 Gusgen Mines Gallinipper Depths Sneak required to reach camp. Bring someone to clear path of Feu Follets. 27-30 Ranguemont Pass Stirge Beaucedine zone Sneak and Invisible required to reach camp. Beware of Floating Eye that may pop out of position. Bard recommended. 27-30 Eastern Altepa Desert Giant Spider Korroloka zone Melees should /nin. Ninja tank recommended. Mages should sub /whm. 27-30 Bibiki Bay Goblin Shaman
Marine Dhalmel
RavenDocks
ZoneMelees should be at upper level range for Ravens. Echo drops recommended. 28-31 Maze of Shakhrami Tier 4 Goblin Buburimu side. 1 party. 28-32 Yhoator Jungle Yhoator Mandragora
Tier 4 GoblinF-7/F-8 Melees should be upper level range for Goblins. 3 parties. 28-32 Yuhtunga Jungle Makara
SahagainSea Serpent Grotto (E-11)
F-11/12 caveBeware of pops (all mobs aggro). Sneak (through grotto) or Warp device required to get out. Water Elemental danger. If grotto zone camp is claimed, use the cave on the southeast end of F-11. 2 parties. 28-32 Lufaise Meadows Tier 4 Orcs
Lake All members must complete CoP Chapter 1. Thunder Elemental danger. 28-32 Oldton Movalpolos Tier 1 Goblins
Tier 1 Moblins
StirgeE-4
G-7
F-9Invisible required to reach camps. Escape or Warp is recommended. Mages must /whm. Earth Elemental danger at E-4 camp. 28-32 Attohwa Chasm Flesh Eater
Hecteyeszoneline Mages must /whm. Huge level Difference of Flesh Eaters in the zone. 29-32 Ranguemont Pass Tier 4 Goblin
Evil Weaponfar northwest Use stirge as chain fillers. Ranged pull only on weapons. Supports 1 party. 29-33 Beaucedine Glacier Tier 4 Goblin
Tundra Tiger
Giga's TigerRanguemont zone
G-9 canyon (no mobs should pop in that spot)
H-9 (roaming tiger alley)Mages must /whm. Take notice of mobs in area that detect magic. Use page 1 of the Field Manual every game day if possible. The H-9 camp is a roaming camp loaded with tigers and little of the other mobs. Bring someone to kill all other mobs except for the BST Giga (will load a pet that is the same level as the Tundra Tiger but with a fourth of the HP). 29-33 Castle Oztroja Tier 4 Yagudo
BatBehind trap door Layout of zone favors a moving party. 29-32 West Sarutabaruta (S) Savanna Dhalmel J-5/J-6 12 dhalmels in area, making it possible to support 2 parties. Keep slept dhalmels away from ones being attacked, due to Healing Breeze being a Dhalmel AOE that will wake sleeping dhalmels. Mages must bring Echo Drops. Pixies will roam in this area.
Early 30s
Level Zone Mob(s) Position(s) Notes 30-33 Eastern Altepa Desert Sand Beetle
Antican Faber
Antican AuxiliariusK-7
West Altepa zoneEarth Elemental Danger at Altepa zone. 3 parties. 30-33 Qufim Island Goblin Bounty Hunter south shoreline 1 party. Thunder Elemental Danger. 30-33 Batallia Downs Goblin Bounty Hunter north shoreline 1 party. 30-34 Vunkerl Inlet (S) Goliath Beetle
32: Carrion MarabouF-8 (Bridge) Strongly recommended to use the C.A. warp. Sneak is required to reach camp (due to Haunts at nighttime). Camp on bridge between the two group of spawns. Supports 2 parties. Beetles range from T-VT at level 30 (you can probably start them close to 28). Carrion Marabout are IT to 30, and not much harder than beetles. 30-34 Attohwa Chasm Tier 4 Goblin
GallinipperEdge of cave Sneak required, and cross the first bridge. 30-34 Sauromugue Champaign Evil Weapon beetle spot 1 party. 31-35 Fei'Yin Vampire Bat
Undead Bats
DroneBeaucedine zone
Hallway east of fountain3 parties. Oils and powders required. All members should have Teleport-Vahzl crystal. Strongly recommended to bring someone to clear path of Revenants and Golems. 31-35 Yuhtunga Jungle Soldier Crawler F-10 Use Goblin Furriers to fill in chains as needed (some con IT as late as 32). 32-35
35-37Garlaige Citadel Borer Beetle
Siege Bat
Wingratsmain zone
front of Gate 1Level 32 to 35 at the zone. Level 35-37 at Gate 1. 3 parties. Invisible required to reach gate 1. 32-35 North Gustaberg (S)<s>[[Rock Eater] H-7, north along road. Manaburn/Arrowburn party recommended. Rock Eaters checked as DC-EM to level 34. 33-36
35-38Crawler's Nest Worker Crawler
Maze LizardRolanberry zone
Lizard roomLevel 33 to 36 at zone; 35-38 by the lizards. Roaming party recommended for the zoneline camp. 34-36 Eastern Altepa Desert Desert Dhalmel West Altepa zone 2 parties. Earth Elemental danger. Keep slept links away from the one you're attacking. Echo drops recommended 32-36 Sea Serpent Grotto Ghast
Ironshell
Undead Bats
SahaginNorg
Masan Camp
H-9 Map 1Monk or manaburn recommended for Ghasts. NM may pop at H-9 camp. 1 party per camp. 34-37 The Eldieme Necropolis Gazer
Lost SoulAt Batallia zone Monk or manaburn party recommended for skeletons. There is a level difference of Lost Souls in the zone. 35-37 North Gustaberg (S) Huge Spider Maw White Mage must have Erase. Beware of Sickle Slash. 35-39 Western Altepa Desert Desert Spider
Antican Essedarius
Desert DhalmelEast Altep zone
Korroloka zoneMelees should be upper end for Dhalmels. Beware of wandering cactuars and scorpions. Echo drops recommended. 35-39 Beaucedine Glacier Tier 5 Goblin
Stone Golem
GigasBatallia zone
canyon near Fei'YinRanged pull only. Roaming party possible. WHM with erase required for Golems. 35-39 Yuhtunga Jungle Tier 5 Goblin E-8
E-10
I-12Beware of morbols. 3 parties.
Experience Points: Guide for Levels 37-75


