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STR - VIT Difference Function

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(Redirected from FSTR2)

Contents

fSTR

fSTR is the damage bonus/penalty from your STR - monster VIT for melee attack

  • fSTR is calculated by fSTR2/2. So, melee attack needs roughly 4~6 STR to increase fSTR value by 1
  • When STR-VIT value is high, fSTR can be approximated by ((your STR - monster VIT)+4)/4
  • fSTR's lower and upper cap values are affected by weapon rank
The lower cap of fSTR is - Weapon Rank
Exception: Rank 0 weapons have lower cap -1.
The upper cap of fSTR is ( weapon rank+8).

Example:

Juggernaut is a rank 5 weapon (int(46/9) = 5). Then the possible fSTR value of Juggernaut is ranging from -5 to 5+8=13


fSTR2

fSTR2 is the damage bonus/penalty from your STR - monster VIT for ranged attack

  • It takes roughly 2~3 more STR to increase fSTR2 by 1 depending on how big is your STR - mob VIT value
  • When STR-VIT value is high, fSTR2 can be approximated by (your STR - monster VIT+4)/2 and
  • fSTR2's lower and upper cap values are affected by weapon rank
The lower cap of fSTR2 is - (Weapon Rank) x 2.
Exceptions:
Rank 0 weapons have lower cap -2.
Rank 1 weapons have lower cap -3.
The upper cap of fSTR2 is ( weapon rank+8) x 2

Example:

Hellfire +1 is a rank 4 weapon (int (42/9) = 4). Then the possible fSTR2 value of Hellfire+1 is ranging from -4x2= -8 to (4+8)x2 = 24


fSTR2 Approximation Table

fSTR2 can be approximated using the following table.
In table below, dSTR(delta strength) value denotes your STR - monster VIT.

The table

dSTR range fSTR2 approximation
12 or greater (dSTR + 4) / 2
6 to 11 (dSTR + 6) / 2
1 to 5 (dSTR + 7) / 2
-2 to 0 (dSTR + 8) / 2
-7 to -3 (dSTR + 9) / 2
-15 to -8 (dSTR + 10) / 2
-21 to -16 (dSTR + 12) / 2
-22 or less (dSTR + 13) / 2


Lower and Upper cap occurence:
fSTR and fSTR2 hit:

See also

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