STR - VIT Difference Function
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(Redirected from FSTR2)
Contents |
fSTR
fSTR is the damage bonus/penalty from your STR - monster VIT for melee attack
- fSTR is calculated by fSTR2/2. So, melee attack needs roughly 4~6 STR to increase fSTR value by 1
- When STR-VIT value is high, fSTR can be approximated by ((your STR - monster VIT)+4)/4
- fSTR's lower and upper cap values are affected by weapon rank
- The lower cap of fSTR is - Weapon Rank
- Exception: Rank 0 weapons have lower cap -1.
- Exception: Rank 0 weapons have lower cap -1.
- The upper cap of fSTR is ( weapon rank+8).
Example:
- Juggernaut is a rank 5 weapon (int(46/9) = 5). Then the possible fSTR value of Juggernaut is ranging from -5 to 5+8=13
fSTR2
fSTR2 is the damage bonus/penalty from your STR - monster VIT for ranged attack
- It takes roughly 2~3 more STR to increase fSTR2 by 1 depending on how big is your STR - mob VIT value
- When STR-VIT value is high, fSTR2 can be approximated by (your STR - monster VIT+4)/2 and
- fSTR2's lower and upper cap values are affected by weapon rank
- The lower cap of fSTR2 is - (Weapon Rank) x 2.
- Exceptions:
- Rank 0 weapons have lower cap -2.
- Rank 1 weapons have lower cap -3.
- Exceptions:
- The upper cap of fSTR2 is ( weapon rank+8) x 2
Example:
- Hellfire +1 is a rank 4 weapon (int (42/9) = 4). Then the possible fSTR2 value of Hellfire+1 is ranging from -4x2= -8 to (4+8)x2 = 24
fSTR2 Approximation Table
fSTR2 can be approximated using the following table.
In table below, dSTR(delta strength) value denotes your STR - monster VIT.
The table
| dSTR range | fSTR2 approximation |
| 12 or greater | (dSTR + 4) / 2 |
| 6 to 11 | (dSTR + 6) / 2 |
| 1 to 5 | (dSTR + 7) / 2 |
| -2 to 0 | (dSTR + 8) / 2 |
| -7 to -3 | (dSTR + 9) / 2 |
| -15 to -8 | (dSTR + 10) / 2 |
| -21 to -16 | (dSTR + 12) / 2 |
| -22 or less | (dSTR + 13) / 2 |
Lower and Upper cap occurence:
fSTR and fSTR2 hit:
- Lower cap value at dSTR = -(7 + weapon rank x2) x2
- Upper cap value at dSTR = (14 + weapon rank x2) x2


