Feral Skills Chartedit this page
From FFXIclopedia, the free Final Fantasy XI encyclopedia
Feral Skills use up Feral Points. Without a chart, it can be a pain to figure how best to use your remaining points.
Feral Point Requirements
| Feral Skill | FP Required | Effect |
|---|---|---|
| Accuracy +15% | 23 | Increases Accuracy by 15%. |
| Accuracy +30% | 30 | Increases Accuracy by 30%. |
| Accuracy Bonus | 30 | Increases Accuracy by ##%. |
| Additional Darkness Damage | 47 | Adds ## points of Darkness Damage to regular attacks. |
| Additional Darkness Damage +25 | 30 | Adds 25 points of Darkness Damage to regular attacks. |
| Additional Earth Damage | 47 | Adds ## points of Earth Damage to regular attacks. |
| Additional Earth Damage +25 | 30 | Adds 25 points of Earth Damage to regular attacks. |
| Additional Fire Damage | 47 | Adds ## points of Fire Damage to regular attacks. |
| Additional Fire Damage +25 | 30 | Adds 25 points of Fire Damage to regular attacks. |
| Additional Ice Damage | 47 | Adds ## points of Ice Damage to regular attacks. |
| Additional Ice Damage +25 | 30 | Adds 25 points of Ice Damage to regular attacks. |
| Additional Light Damage | 47 | Adds ## points of Light Damage to regular attacks. |
| Additional Light Damage +25 | 30 | Adds 25 points of Light Damage to regular attacks. |
| Additional Lightning Damage | 47 | Adds ## points of Lightning Damage to regular attacks. |
| Additional Lightning Damage +25 | 30 | Adds 25 points of Lightning Damage to regular attacks. |
| Additional Water Damage | 47 | Adds ## points of Water Damage to regular attacks. |
| Additional Water Damage +25 | 30 | Adds 25 points of Water Damage to regular attacks. |
| Additional Wind Damage | 47 | Adds ## points of Wind Damage to regular attacks. |
| Additional Wind Damage +25 | 30 | Adds 25 points of Wind Damage to regular attacks. |
| Agility +25 | 17 | Increases Agility by 25. |
| Agility +50 | 23 | Increases Agility by 50. |
| Agility Bonus | 23 | Increases Agility by ##. |
| Amnesia Attack | 47 | Adds additional effect of Amnesia to physical attacks. |
| Amorph Killer | 8 | Adds the effect of Amorph Killer. |
| Aquan Killer | 8 | Adds the effect of Aquan Killer. |
| Arcana Killer | 8 | Adds the effect of Arcana Killer. |
| Aspir Attack | 23 | Adds additional effect of Aspir to physical attacks. |
| Attack +15% | 23 | Increases Attack by 15%. |
| Attack +30% | 23 | Increases Attack by 30%. |
| Attack Bonus | 30 | Increases Attack by ##. |
| Attack Speed +50 | 58 | Increases Attack Speed by 50. |
| Attack Speed Bonus | 70 | Increases Attack Speed by ##. |
| Auto Refresh | 38 | Adds Auto Refresh Effect(+##MP/tick). |
| Auto Refresh +5 | 30 | Adds Auto Refresh(+5MP/tick). |
| Auto Regain | 70 | Adds Auto Regain Effect(+##TP/tick). |
| Auto Regain +3 | 58 | Adds Auto Regain Effect(+3TP/tick). |
| Auto Regen | 47 | Adds Auto Regen Effect(+##HP/tick). |
| Auto Regen + 5 | 47 | Adds Auto Regen Effect(+5HP/tick). |
| Main Job: Bard | 8 | Sets main job as Bard. |
| Sub Job: Bard | 8 | Sets support job as Bard. |
| Job Trait: Bard | 12 | Adds Bard Job Traits. |
| Bard Scrolls | 17 | Allows use of Bard Songs. |
| Beast Killer | 8 | Adds the effect of Beast Killer. |
| Main Job: Beastmaster | 8 | Sets main job as Beastmaster. |
| Sub Job: Beastmaster | 8 | Sets support job as Beastmaster. |
| Job Trait: Beastmaster | 12 | Adds Beastmaster job traits. |
| Binding Attack | 23 | Adds Bind-inducing effect to regular attacks. |
| Bio Attack | 23 | Adds Bio-inducing effect to regular attacks. |
| Bird Killer | 8 | Adds the effect of Bird Killer. |
| Main Job: Black Mage | 8 | Sets main job to Black Mage. |
| Sub Job: Black Mage | 8 | Sets support job to Black Mage. |
| Job Trait: Black Mage | 12 | Adds Black Mage job traits. |
| Black Magic Scrolls | 17 | Allows use of Black Magic. |
| Blinding Attack | 23 | Adds Blind-inducing effect to regular attacks. |
| Breath Damage Resistance +15% | 30 | Increases Breath Damage Resistance by 15% |
| Breath Damage Resistance Bonus | 38 | Increases Breath Damage Resistance by ##%. |
| Charisma +25 | 17 | Increases Charisma by 25. |
| Charisma Bonus | 23 | Increases Charisma by ##. |
| Critical Hit Rate +10% | 30 | Increases Critical Hit Rate by 10%. |
| Critical Hit Rate Bonus | 38 | Increases Critical Hit Rate by ##%. |
| Curse Attack | 30 | Adds Curse-inducing effect to regular attacks. |
| Damage Resistance +15% | 30 | Improves resistance to physical damage by 15%. |
| Damage Resistance Bonus | 38 | Improves resistance to physical damage by XX%. |
| Main Job: Dark Knight | 8 | Sets main job as Dark Knight. |
| Sub Job: Dark Knight | 8 | Sets support job as Dark Knight. |
| Job Trait: Dark Knight | 12 | Adds Dark Knight job traits. |
| Dark Magic Skill +10% | 12 | Increases Dark Magic Skill by 10%. |
| Dark Magic Bonus | 17 | Increases Dark Magic Skill by ##%. |
| Darkness Attack +15% | 12 | Increases damage dealt by Darkness-based attacks by 15%. |
| Darkness Attack Bonus | 17 | Increases damage dealt by Darkness-based attacks. |
| Darkness +2 / Light -2 | 5 | Improves resistance to darkness by 2, lowering resistance to light by 2. |
| Darkness Bonus / Light Penalty | 8 | Improves resistance to darkness while lowering resistance to light. |
| Darkness Resistance +2 | 8 | Improves resistance to darkness by 2. |
| Darkness Resistance Bonus | 12 | Improves resistance to darkness damage. |
| Defense +15% | 23 | Increases Defense by 15%. |
| Defense +30% | 30 | Increases Defense by 30%. |
| Defense Bonus | 30 | Increases Defense by ##%. |
| Demon Killer | 8 | Adds the effect of Demon Killer. |
| Dexterity +25 | 17 | Increases Dexterity by 25. |
| Dexterity +50 | 23 | Increases Dexterity by 50. |
| Dexterity Bonus | 23 | Increases Dexterity by ##. |
| Intelligence +25 | 17 | Increases Intelligence by 25. |
| Intelligence Bonus | 23 | Increases Intelligence by ##. |
| Mind +25 | 17 | Increases Mind by 25. |
| Mind +50 | 23 | Increases Mind by 50. |
| Mind Bonus | 23 | Increases Mind by ##. |
| Strength +25 | 17 | Increases Strength by 25. |
| Strength Bonus | 23 | Increases Strength by ##. |
| Terrorizing Attack | 70 | Adds Terror-inducing effect to regular attacks. |
| Vitality +25 | 17 | Increases Vitality by 25. |
| Vitality Bonus | 23 | Increases Vitality by ##. |
