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Feral Skills Chart

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Feral Skills use up Feral Points. Without a chart, it can be a pain to figure how best to use your remaining points.

Feral Point Requirements

Feral Skill FP Required Effect
Accuracy +15% 23 Increases Accuracy by 15%.
Accuracy Bonus 30 Increases Accuracy by ##.
Agility +25 17 Increases Agility by 25.
Agility Bonus 23 Increases Agility by ##.
Amnesia Attack 47 Adds additional effect of Amnesia to physical attacks.
Amorph Killer 8 Adds the effect of Amorph Killer.
Aquan Killer 8 Adds the effect of Aquan Killer.
Arcana Killer 8 Adds the effect of Arcana Killer.
Aspir Attack 23 Adds additional effect of Aspir to physical attacks.
Attack +15% 23 Increases Attack by 15%.
Attack Bonus 30 Increases Attack by ##.
Attack Speed +50 58 Increases Attack Speed by 50.
Attack Speed Bonus 70 Increases Attack Speed by ##.
Auto Refresh 38 Adds Auto Refresh.
Auto Refresh +5 30 Adds Auto Refresh(+5MP/tick).
Auto Regain 70 Adds Auto Regain Effect.
Auto Regain +3 58 Adds Auto Regain Effect(+3TP/tick).
Auto Regen 47 Adds Auto Regen Effect(+##TP/tick).
Auto Regen + 5 47 Adds Auto Regen Effect(+##TP/tick).
Main Job: Bard 8 Sets main job as Bard.
Sub Job: Bard 8 Sets support job as Bard.
Job Trait: Bard 12 Adds Bard Job Traits.
Bard Scrolls 17  ?
Beast Killer 8 Gives an edge against beast enemies.
Main Job: Beastmaster 8 Sets main job as Beastmaster.
Sub Job: Beastmaster 8 Sets support job as Beastmaster.
Job Trait: Beastmaster 12 Adds Beastmaster job traits.
Bio Attack 23 Adds Bio-inducing effect to regular attacks.
Bird Killer 8 Gives an edge against bird-type enemies.
Main Job: Black Mage 8 Sets main job to Black Mage.
Sub Job: Black Mage 8 Sets support job to Black Mage.
Job Trait: Black Mage 12 Adds Black Mage job traits.
Black Mage Scrolls 17  ?
Blinding Attack 23 Adds Blind-inducing effect to regular attacks.
Breath Damage Resistance +15% 30 Increases Breath Damage Resistance by 15%
Breath Damage Resistance Bonus 38 Increases Breath Damage Resistance by ##
Charisma +25 17 Increases Charisma by 25.
Charisma Bonus 23 Increases Charisma by ##.
Defense Bonus 30 Increases Defense by ##.
Critical Hit Rate +10% 30 Increases by 10.
Critical Hit Rate Bonus 38 Increases by ##.
Curse Attack 30 Adds Curse-inducing effect to regular attacks.
Dexterity +25 17 Increases Dexterity by 25.
Dexterity +50 23 Increases Dexterity by 50.
Dexterity Bonus 23 Increases Dexterity by ##.
Intelligence +25 17 Increases Intelligence by 25.
Intelligence Bonus 23 Increases Intelligence by ##.
Mind +25 17 Increases Mind by 25.
Mind +50 17 Increases Mind by 50.
Mind Bonus 23 Increases Mind by ##.
Strength +25 17 Increases Strength by 25.
Strength Bonus 23 Increases Strength by ##.
Terrorizing Attack 70 Adds Terror-inducing effect to regular attacks.
Vitality +25 17 Increases Vitality by 25.
Vitality Bonus 23 Increases Vitality by ##.
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