Fiendish Leechkeeper
From FFXIclopedia, the free Final Fantasy XI encyclopedia
| Zone | Level | Drops | Steal | Spawns | Notes |
|---|---|---|---|---|---|
| Bastok Markets (S) Batallia Downs (S) Beadeaux (S) Beaucedine Glacier (S) Castle Oztroja (S) Crawlers' Nest (S) East Ronfaure (S) Fort Karugo-Narugo (S) Garlaige Citadel (S) Grauberg (S) Jugner Forest (S) La Vaule (S) Meriphataud Mountains (S) North Gustaberg (S) Pashhow Marshlands (S) Rolanberry Fields (S) Sauromugue Champaign (S) Southern San d'Oria (S) The Eldieme Necropolis (S) Vunkerl Inlet (S) Windurst Waters (S) West Sarutabaruta (S) Xarcabard (S) | 65 | 6 | T(S) ??? HP ??? MP | ||
|
| |||||
Notes:
- Assists the Beastman Confederate forces with enhancing and healing magic at the Fortifications under their control.
- They will cast Protect IV, Shell IV, Blink, Stoneskin, Haste, Phalanx, and Cure IV on Beastmen Forces.
- Appear to have a permanent Accession on all their enhancing magic making every enhancing spell an AoE.
- Much like the Allied Forces' physician units, they have low HP and Defense in comparison to the regular forces of the Beastmen Confederate. However, they usually will have several buffs on them so dispelling them is advised.
- They will use standard Imp moves, however many of their attacks are very inaccurate against level 75 players.
- Breaking their horns seems to be easier than normal imps.
- Does not attack players unless attacked first.
- They seem to constantly lose enmity, and will stop attacking and go unclaimed, flying off.
- Often happens if you are outside a certain radius. If you pull from too far away, they will ignore you many times.
- This can still happen in melee combat (typically when using high delay weapons), hit them again before they fly off to get them to reengage.
- When they become unclaimed, there will be a full hate reset, so the next person to hit the imp will gain hate. Any tanks should keep a close eye on the imp, and watch when the imp goes out of its battle stance to quickly regain hate.
- Beastmen will link with these foes, so be careful when pulling. They won't link with any other beastmen forces though.
- Highly recommended to take these out as soon as possible, as they will keep healing and buffing defenders.
- In strongholds and dungeons, they will often patrol between the Fortifications, unlike defenders.
- Is not affected by Demon Killer. unlike other Imps.


