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Table of Contents
Zone Information
Area Name Riverne - Site #B01
Type Dungeon
Maps
Riverne-siteb01
Map Acquisition Quest or Purchase
Miscellaneous Able to use Escape Able to use Tractor
Hobbies
None
Weather

Trans Lightning

Double Wind

Region Tavnazian Archipelago
Expansion Chains of Promathia
Requirements Sheltering Doubt
Restrictions Cannot call Adventuring Fellow
Background music None
Monstrosity Not applicable
Notes A Giant Scale activates the Unstable Displacements.
Description

Situated on the far western tip of the main island of Tavnazia, Cape Riverne was once a peaceful meadow where one could gaze out into the Nosteau Ocean while resting in the soft breeze. However, during a recent earthquake, large chunks of the area were ripped from the ground and now float alongside the clouds above the churning sea. A Tavnazian expedition is currently investigating the area, working from only a few notes taken by Goblin explorers. This area makes up the northern half of Cape Riverne.

Note: originally a level 50 capped area, now uncapped.

Riverne-SiteB01-pic
Connections

Involved in Quests/Missions[]

Quest Type Starter Location
Beam Me Up... No, Not There! General Anastase    Ru'Lude Gardens G-9
Fly High General Ferchinne    Tavnazian Safehold G-9
Further Founts General Anastase    Ru'Lude Gardens G-9
Go! Go! Gobmuffin! Map Epinolle    Tavnazian Safehold F-8
Spice Gals General Rouva    Southern San d'Oria I-8
Storms of Fate General Esha'ntarl    Ru'Lude Gardens
Mission Nation Starter Location
The Savage Promathia --- ---

Battlefield Events[]

Entrance: Unstable Displacement (E-7)
Name Type Item Level Members Time
Storms of Fate Quest -- None 18 30 minutes
The Wyrmking Descends BCNM Key ItemWhisper of the Wyrmking
Monarch's Orb
None 18 60 minutes

Other Information[]

Possible Weather Weather Reporter
Resist Vs

Gennoue - Tavnazian Safehold (H-8)

Resist VsResist Vs

Elemental Maps
None.

Notorious Monsters Found Here[]

Name Level Drops Steal Family Spawns Notes


Boroka
Hippogryph Tailfeather
Hippogryph Feather
Auditory Torque
Boroka Earring
Horomusha Kote
Skulker's Cape
Hippogryphs Boroka Spawn Location


Imdugud
Heavy Lance
Knightly Earring
Hippogryphs Imdugud Spawn Location


Unstable Cluster
56-57 Cluster Ash
Cluster Core
Soboro Sukehiro
Clusters Unstable Cluster Spawn Location


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here[]

Name Level Drops Steal Family Spawns Notes
Nimbus Hippogryph
49-52 Hippogryph Feather
Hippogryph Tailfeather
Hippogryphs 21 A, T(S)
Lesser Roc
49-53 Giant Bird Feather
Giant Bird Plume
Rocs 27 L
Pyrodrake
50-55 Giant Scale
Wyvern Skin
Wyvern Wing
Wyverns 13 A, S
Strato Hippogryph
54-57 Hippogryph Feather
Hippogryph Tailfeather
Hippogryphs 22 A, T(S)
Lunantishee
55-58 Malboro Vine Morbols 23 A, H
Nitro Cluster
56-58 Cluster Ash
Cluster Core
Clustered Tar
Cluster Core Clusters 17 A, S, M
Air Elemental
During wind weather
57-64 Wind Cluster Elementals 3 A, M
Thunder Elemental
During lightning weather
57-64 Lightning Cluster Elementals 3 A, M
Ignidrake
58-60 Giant Scale
Wyvern Skin
Giant Scale Wyverns 14 A, S
Blazedrake
85 Giant Scale
Wyvern Skin
Wyverns 22 A, S
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here[]

Name Family Spawns Notes
Book Browser Bokabraq
Spawned Quest: Go! Go! Gobmuffin!
Goblins 1
Chemical Cook Chemachiq
Spawned Quest: Go! Go! Gobmuffin!
Goblins 1
Spell Spitter Spiluspok
Spawned Quest: Go! Go! Gobmuffin!
Goblins 1
Bahamut
Spawned by quest: Storms of Fate
Avatars 1 A, T(S)
Bahamut
Spawned by BCNM: The Wyrmking Descends
Avatars 1 A, T(S)
Jormungand
Spawned by BCNM: The Wyrmking Descends
Assists: Bahamut
Wyrms 1 A, T(S)
Ouryu
Spawned by BCNM: The Wyrmking Descends
Assists: Bahamut
Wyrms 1 A, T(S)
Earth Elemental
Spawned by BCNM: The Wyrmking Descends
Assists: Ouryu
Elementals 1 A, T(M)
Water Elemental
Spawned by BCNM: The Wyrmking Descends
Assists: Ouryu
Elementals 1 A, T(M)
Ziryu
Spawned by BCNM: The Wyrmking Descends
Assists: Ouryu
Worms 1 A, L, T(H)
Tiamat
Spawned by BCNM: The Wyrmking Descends
Assists: Bahamut
Wyrms 1 A, T(S)
Vrtra
Spawned by BCNM: The Wyrmking Descends
Assists: Bahamut
Wyrms 1 A, T(S)
Airi
Spawned by BCNM: The Wyrmking Descends
Assists: Vrtra
Ghosts 2 A, L, T(H), HP
Iruci
Spawned by BCNM: The Wyrmking Descends
Assists: Vrtra
Skeletons 2 A, L, T(H), HP
Pey
Spawned by BCNM: The Wyrmking Descends
Assists: Vrtra
Skeletons 2 A, L, T(H), HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
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