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Table of Contents
Zone Information
Area Name Riverne - Site #A01
Type Dungeon
Maps
Riverne-sitea01
Map Acquisition Quest or Purchase
Miscellaneous Able to use Escape Able to use Tractor
Hobbies
None
Weather

Trans Lightning

Double Wind

Region Tavnazian Archipelago
Expansion Chains of Promathia
Requirements An Eternal Melody
Restrictions Cannot call Adventuring Fellow
Background music None
Monstrosity Not applicable
Notes A Giant Scale activates the Unstable Displacements.
Description

Situated on the far western tip of the main island of Tavnazia, Cape Riverne was once a peaceful meadow where one could gaze out into the Nosteau Ocean while resting in the soft breeze. However, during a recent earthquake, large chunks of the area were ripped from the ground and now float alongside the clouds above the churning sea. A Tavnazian expedition is currently investigating the area, working from only a few notes taken by Goblin explorers. This area makes up the southern half of Cape Riverne.

Note: originally a level 40 capped area, now uncapped.

Riverne-SiteA01-pic
Connections

Involved in Quests/Missions[]

Quest Type Starter Location
Confessions of a Bellmaker General ---    Riverne - Site #A01 C-7
Fly High General Ferchinne    Tavnazian Safehold G-9
Spice Gals General Rouva    Southern San d'Oria I-8
The Search for Goldmane General Zoriboh    Rabao F-6/7
Mission Nation Starter Location
Ancient Vows Promathia --- ---

Battlefield Events[]

Entrance: Spatial Displacement (I-9)
Name Type Item Level Members Time
Ouryu Cometh BCNM Cloud Evoker None 18 60 minutes

Other Information[]

Possible Weather Weather Reporter
Resist Vs

Gennoue - Tavnazian Safehold (H-8)

Resist VsResist Vs

Elemental Maps
None.

Notorious Monsters Found Here[]

Name Level Drops Steal Family Spawns Notes


Aiatar
Falconer's Hose
Sable Cuisses
Wyverns Aiatar Spawn Location


Carmine Dobsonfly
Respawn: 21-24hr
Dobson Bandana
Jaeger Ring
Voyager Sallet
Flies Carmine Dobsonfly Spawn Location


Heliodromos
Mountain Gaiters
Hippogryph Tailfeather
Hippogryphs Heliodromos Spawn Location


Shieldtrap
Flytrap Leaf
Sennight Bangles
Flytraps Shieldtrap Spawn Location


A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here[]

Name Level Drops Steal Family Spawns Notes
Air Elemental
During wind weather
47-54 Wind Cluster Elementals 4 A, M
Atomic Cluster
45-48 Cluster Ash
Cluster Core
Clustered Tar
Cluster Core Clusters 20 A, S, M
Cloud Hippogryph
45-47 Hippogryph Feather
Hippogryph Tailfeather
Hippogryphs 15 A, T(S)
Darner
84+ Flies ? Pos:(G-8/9)
Firedrake
41-43 Giant Scale
Wyvern Skin
Wyvern Wing
Wyverns 18 A, S, L
Flamedrake
48-50 Giant Scale
Wyvern Skin
Wyvern Wing
Wyverns 7 A, S
Hawker
45-48 Flies 27 L, H
Hawkertrap
38-42 Flytrap Leaf Flytraps 44 H
Hippogryph
40-42 Hippogryph Tailfeather Hippogryphs 26 A, T(S)
Riverne Vulture
39-42 Bird Egg
Bird Feather
Copper Key
Bird Feather Birds 32 H
Thunder Elemental
During lightning weather
47-54 Lightning Cluster Elementals 4 A, M
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Event Monsters Found Here[]

Name Family Spawns Notes
Arcane Phantasm
Spawned Quest: Confessions of a Bellmaker
Fomors 1
Ouryu
Spawned BCNM: Ouryu Cometh
Wyrms 1
Earth Elemental
Spawned BCNM: Ouryu Cometh
Assists: Ouryu
Elementals 1 A, T(M)
Water Elemental
Spawned BCNM: Ouryu Cometh
Assists: Ouryu
Elementals 1 A, T(M)
Ziryu
Spawned BCNM: Ouryu Cometh
Assists: Ouryu
Worms 1 A, L, T(H)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
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