Gaming
 

Flames of Muspelheim

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Job:
Family: Cluster
Weak to: Fire

Notorious Monster

Flames of Muspelheim
Zone Level Drops Steal Spawns Notes
Brunhilde's Chamber 12 A, L, T(S), M
Gerhilde's Chamber 12 A, L, T(S), M
Helmwige's Chamber 12 A, L, T(S), M
Ortlinde's Chamber 12 A, L, T(S), M
Schwertleite's Chamber 12 A, L, T(S), M
Waltraute's Chamber 12 A, L, T(S), M
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Notes:

  • Possible encounter during Einherjar - Wing II & III chambers.


Historical Background

In Norse mythology, Muspelheim (more commonly spelled Muspellheim) is 1 of the 9 worlds that comprise the universe. It is a land of fire located in the far south. It is inhabited by fire giants. It is ruled by the fire giant, Surtr, who is fated to burn down Yggdrasil, the World Tree at Ragnarok. Muspellheim is Norse for “home of desolation”.

The flames of Muspellheim are known for melting the ice of Niflheim, the world of ice, mist, and darkness in the far north, creating water and the first lifeform, the frost giant Ymir.

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