Notes/Description
In exchange for a penalty to attack delay, the monk receives an increase to damage and attack power, as well as a bonus to the amount of TP gained per kick. The monk must have a hand-to-hand weapon equipped to receive these bonuses.
When Footwork is active:
- You get an extra +18DMG to your base damage on your kicks.
- An attack bonus of 100/1024 (slightly under 10%) is granted
- Delay when using Footwork is 480 (8 seconds).
- Delay is modified by Haste spells and Haste equipment, but Weapon delay has no impact on base delay.
- Base TP gained while Footwork is active is 13.0 TP per kick.
- Base TP return for weaponskills is 13.0 for the first two hits, and 1 for each additional hit.
- Dragon Kick will be using +DMG from feet instead from a weapon.
- If footwork is active while using Jump or High Jump (via Dragoon subjob) TP is calculated as 2 hits at 13.0 for a total of 26% each jump; with Store TP gear and fast macroing it is possible to perform a self skillchain.
- Treats your base TP return as 9.3% for the purposes of enemy TP return (At the 20% Subtle Blow Monk has from 60-75, mobs only earn 7.5% TP.)
- You can still counter; the usual Counter animation still applies.
- Counters do damage based on your in-hand weapon, not the Footwork/kick damage.
- You can Guard still; however, you do not Guard with feet.
- Hundred Fists can still be used. During this time, you will use your fists.
- As per regular fist attacks, when Kick Attacks activate, you will do your kick from Footwork, and then another kick from the Kick Attacks, resulting in two kicks.
- Zoning and KO causes Footwork to be lost.
- If you are moving and you are within attack range, you will throw one punch equal to the damage and TP as a normal footwork kick.
- Drain Samba does not currently give correct HP amounts with Footwork, this has been reported to SE.
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Macro Syntax
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