Gaming
 

Foreseer Oramix

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Job: White Mage
Family: Goblins
Crystal: Fire
Weak to: Light

Notorious Monster

Foreseer Oramix

Zone

Level

Drops

Steal

Spawns

Notes

Ifrit's Cauldron

71-72

  • ???~??? gil

1

A, L, S

A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Notes:

  • Lottery spawn from the Goblin Alchemists around G-9.
  • Killable by: 12 characters level 60-62; 3 characters level 67; 2 characters level 74; Very easily soloed by Nin75/Dnc37, a joke.
  • Immune to Stun and possibly Sleep.
  • Special Attacks: Benediction
  • Casts basic White Magic spells as well as: Banish III, Banishga III, and Holy.
  • Has a very potent Auto-Regen effect.
  • Naturally, like almost everything in this zone, its soloable by Bst72+ (1-2hour fight), Bst75 Duo does this in 5mins (first wave of jugs, not engaging, 2nd wave of jugs [after 2hour] Full Attack).
  • Took about 2 hours to spawn, killing the place holders within 2 minutes after they spawned. We went through 7 Goblin Alchemists also.
  • Soloed as a 69 BST/WHM after it aggroed. Used T, EM and DC Nightmare Bats to fight (charmed with Light Staff) and occasionally went in with an axe to engage while Carrie was out. Took seven carries and an hour and twenty mins to beat. Save your TP for smash axe to stun its twin Cure 5s and prevent it from healing once it gets to 20%.
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