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Foret de Hennetiel

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Table of Contents
Zone Information
Area Name Foret de Hennetiel
Type Outdoor
Maps

Click to enlarge: [1]

Map Acquisition Purchase (1000 bayld), Sifa Alani, Eastern Adoulin (F-9)
Miscellaneous Frontier Station: (J-6/7)

Frontier Bivouac #1: (G-6)
Frontier Bivouac #2: (J-10)
Frontier Bivouac #3: (H-9)
Frontier Bivouac #4: (F-8/9) (West)

Hobbies
Foret de Hennetiel/HELM
Weather
Trans Water
Region East Ulbuka Territory
Expansion Seekers of Adoulin
Requirements KeyItemAdoulinian charter permit
Restrictions KeyItemWatercraft and KeyItem"Watercrafting" required to access most of the area
Broadleaf Palms impede progress
Background music "Into Lands Primeval"
Monstrosity Not applicable
Notes Click [2] or [3] for KeyItemWatercraft paths
Description

The Foret--the lowest-lying area in all of Eastern Ulbuka--is known throughout all Adoulin as a harsh, punishing environment where neither people nor animals had been able to tread for hundreds of years due to the contamination of the Zoldeff River that flows through it. Yet nature herself eventually reclaims all that has been sullied, and recent years have seen a blossoming of all manner of fascinating plant life hitherto unseen. Settling this wilderness poses yet another issue the Adoulinians must overcome.

Foret de Hennetiel
Connections

This zone exits to Sih Gates at (H-9) and (I-6)
This zone exits to Dho Gates at (D/E-10)

Enter this zone from (F-11) and (H-11) in Sih Gates
Enter this zone from (L-6)Exclamation and (L-9) in Dho Gates

Home Point #1: (F-10)


Involved in Quests/Missions

Quest Type Starter Location
I'm on a Boat Quest Choubollet    Foret de Hennetiel J-6
Poisoning the Well Quest Fritha    Foret de Hennetiel J-7
Unsullied Lands Quest Inmot-Pinmot    Foret de Hennetiel J-10
Orobon Appetit Quest Nestroh    Foret de Hennetiel H-9


Other Information

Fish Cap Body of Water
Ruddy Seema
Zoldeff River
Bloodblotch
80+ Sea

Fishing Maps
Information


Foret de Hennetiel/Weather


NPCs Found Here

Name Location Type
Choubollet J-6 General
Fritha J-7 General
Inmot-Pinmot J-10 General
Nestroh H-9 General

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Numbing Blossom
None None Blossoms
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Bellicose Tarichuk
102 - 103 Eft Skin
Lizard Egg
Lizard Egg (Despoil) Efts A, H
Bashful Heartwing
103 - 104 Heartwings 1 NA
Careening Twitherym
102 - 103 Twitherym Wing
Zaffre Yggrete Shard III
Twitherym H
Epigean Leafkin
104 Leafkin 1 NA
Famished Jagil
Fished up
100 Pugil Scales Pugil Scales (Despoil) Pugils A, H
Glutinous Clot
103 - 104 Zaffre Yggrete Shard V Clot Plasma (Despoil) Slimes A, H
Gurgling Crab
Fished up
100 Crab Shell
Land Crab Meat
Land Crab Meat (Despoil) Crabs A, H
Hoary Craklaw
103 - 104 Craklaw Pincer
Zaffre Yggrete
Zaffre Yggrete Shard III
Craklaw Pincer (Despoil) Craklaws A,H
Perfidious Crab
102 - 103 Crab Shell
Land Crab Meat
High-Quality Crab Shell (Despoil)
Land Crab Meat (Despoil)
Crabs NA
Primordial Orobon
103 - 104 Orobon Meat
Orobon Lure
Orobon Meat (Despoil) Orobon A, H
Phantasmagoric Umbril
104 Umbril Ooze Leafkin Frond (Despoil) Umbrils A
Riverwashed Toad
102 - 103 Zaffre Yggrete Rock Poroggo Hat (Despoil) Toads NA, L, H
Skinsipper Chigoe
102 - 103 Chigoes A, S
Scummy Slug
102 - 104 Slug Eye
Zaffre Yggrete Shard IV
Slug Eye (Despoil) Slugs A, H
Shrouded Obdella
102 - 103 Fiend Blood Beastman Blood (Despoil) Leeches NA, L
Treefrost Gefyrst
100+ Elementals A,M
Vampire Leech
102 - 103 Fiend Blood
Zaffre Yggrete Shard V
Fiend Blood (Despoil) Leeches NA, L
Velkk Destructeur
105 - 107 Velkk Mask
Velkk Necklace
Velkk A,L,S,Sc
Velkk Sage
104 - 106 Velkk Mask
Velkk Necklace
Velkk A,L,S,Sc
Vorst Gnat
102 - 104 Gnat Wing
Zaffre Yggrete Shard IV
Gnat Wing (Despoil) Gnats A, S
Zoldeff Jagil
102 - 103 Shall Shell
Pugil Scales
Zaffre yggrete shard I
Pugil Scales (Despoil) Pugils A, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.

Reive Monsters Found Here

Name Family Spawns Notes
Blood Toad
Lair Reive
Toads
A
Broadleaf Palm
Colonization Reive
Obstacles 1 per Reive
Craklaw
Lair Reive
Craklaws
A
Cinder Crab
Lair Reive
Crabs
A
Primrose Jagil
Colonization Reive / Lair Reive
Pugils
A
Sere Stump
Lair Reive
Lairs 1 per Reive
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.

Event Monsters Found Here

Name Family Spawns Notes
Cunning Craklaw
Poisoning the Well
Craklaws 1
A, T(H)
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.

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