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Table of Contents
Zone Information
Area Name Fort Ghelsba
Type Dungeon
Maps
Fort-ghelsba
Map Acquisition Purchase
Miscellaneous Able to use Escape Able to call Adventuring Fellow Able to use Tractor
Hobbies

Ffxi hby 08

Weather
None
Region Ronfaure
Expansion Original
Requirements None
Restrictions None
Background music
Monstrosity Small and medium monipulators permittedSmall and medium monipulators permitted
Notes None
Description

This massive fort, reinforced with towering logs cut down from the surrounding forests, is home to the frontline troops of the Orcish Empire. Here, the Orcs continue their preparations for battle with San d'Oria by constructing various siege weapons, such as long-range catapults and battering rams.

Fort-ghelsba-pic
Connections

Ghelsba Outpost at (E-8)
Yughott Grotto at (G-9, J-7, J-8)
Escapes to: West Ronfaure (E-4)

Involved in Quests/Missions[]

Quest Type Starter Location
Blackmail General Dauperiat    Northern San d'Oria I-10
Signed in Blood General Sobane    Southern San d'Oria D-6
Warding Vampires General Maloquedil    Northern San d'Oria J-8

Other Information[]

Item Abundance
Gil: 800 - 2,100 (??? Gil)More data needed
51.7%More data needed.(51.7%)
Cougar Baghnakhs 44.8%More data needed.(44.8%)
Amber 3.4%More data needed.(3.4%)
Amethyst 0%More data needed.(0%)
Lapis Lazuli 0%More data needed.(0%)
Sardonyx 0%More data needed.(0%)
Tourmaline 0%More data needed.(0%)

Ghelsba Chest Key

Treasure Maps
FortGhelsbaChests

Notorious Monsters Found Here[]

Name Level Drops Steal Family Spawns Notes


Chariotbuster Byakzak
Spawns after Orcish Panzer (20-21) is defeated
Auriga Xiphos Orcs Chariotbuster Byakzak Spawn Location

A, L, S


Hundredscar Hajwaj
11-13 Wild Cudgel
Coarse Leggings
Beastcoin Orcs Hundredscar Hajwaj Spawn Location

A, L, S, Sc


Orcish Panzer
20-21 Orcish Warmachines Orcish Panzer Spawn Location

A, L


Kegpaunch Doshgnosh
~25 Frugal Cape Orcish Warmachines Kegpaunch Doshgnosh Spawn Location

A, L
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here[]

Name Level Drops Steal Family Spawns Notes
Cheiroptera
08-10 Bat Wing Giant Bats 20
Spawns during: Night
A, H
Giant Pugil
Fished up
10-12 Pugils 1 A, H
Land Pugil
Fished up
18-20 Pugil Scales
Shall Shell
Fish Scales Pugils 1 A, H
Orcish Cursemaker
21-21 Black Slacks
Ghelsba Chest Key
Sandals
Shaman Garlic
White Mitts
Silver Beastcoin Orcs 4 A, L, S, Sc
Orcish Fighter
21-21 Cathedral Tapestry
Ghelsba Chest Key
Lizard Gloves
Lizard Helm
Lizard Ledelsens
Lizard Trousers
Silver Beastcoin Orcs 2 A, L, S, Sc
Orcish Flamethrower
16-18 Orcish Warmachines 8 A, L, S, Sc
Orcish Fodder
08-10 Orcish Axe
Bronze Cap
Bronze Leggings
Bronze Mittens
Bronze Subligar
Beastcoin Orcs 19 A, L, S, Sc
Orcish Grappler
08-10 Bronze Cap
Bronze Leggings
Bronze Mittens
Bronze Subligar
Beastcoin Orcs 20 A, L, S, Sc
Orcish Grunt
11-17 Faceguard
Scale Cuisses
Scale Finger Gauntlets
Scale Greaves
Beastcoin Orcs 32 A, L, S, Sc
Orcish Mesmerizer
08-10 Slops
Circlet
Bind
Blind
Beastcoin Orcs 20 A, L, S, Sc
Orcish Neckchopper
11-17 Faceguard
Scale Cuisses
Scale Finger Gauntlets
Scale Greaves
Beastcoin Orcs 33 A, L, S, Sc
Orcish Serjeant
21-23 Castle Floor Plans
Ghelsba Chest Key
Lizard Gloves
Lizard Helm
Lizard Ledelsens
Lizard Trousers
Silver Beastcoin Orcs 1 A, L, S, Sc
Orcish Stonechucker
11-17 Leather Bandana
Leather Gloves
Leather Highboots
Leather Trousers
Beastcoin Orcs 38 A, L, S, Sc
Puffer Pugil
Fished up
14-16 Pugils 1 A, H
Pug Pugil
Fished up
06-08 Pugil Scales Fish Scales Pugils 1 A, H
Sentry Lizard
11-14 Lizard Tail
Lizard Skin
Lizards 8 L, H
Spectacled Bats
06-08 Bat Wing Bat Trios 15
Spawns during:Night
L, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
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