Fortification
From FFXIclopedia, the free Final Fantasy XI encyclopedia
|
Family: Structures |
| Zone | Map Position | Level | Drops | Steal | Spawns |
Notes |
|---|---|---|---|---|---|---|
| I-8 | 50 | 4 | ||||
| F-9 | 50 | 4 | ||||
| H-8 Maps 6 & 7 | 50 | 4 | ||||
| I-8/I-9/J-9 Map 1 | 50 | 4 | ||||
| H-8 | 50 | 4 | ||||
| H-8 Fivespires | 50 | 4 | ||||
| H-6/H-7/H-8/I-8 Map 2 | 50 | 4 | ||||
| I-8 | 50 | 4 | ||||
| I-8 | 50 | 4 | ||||
| K-9 | 50 | 4 | ||||
| E-5 | 50 | 4 | ||||
| D-10 | 50 | 4 | ||||
| K-6 | 50 | 4 | ||||
| J-7 | 50 | 4 | ||||
| H-7 | 50 | 4 | ||||
| F-8/G-6/G-9/I-8 Map 1 | 50 | 4 | ||||
| G-10 | 50 | 4 | ||||
| H-6 | 50 | 4 | ||||
|
| ||||||
Notes:
- Appears in Beastman controlled areas during Campaign Battles (invisible in areas under allied control). When its HP reaches 50%, the amount is reset to full, and the Fortifications count for the area decreases by one.
- The fortifications will spawn once an attacking wave begins their approach, and will despawn when the battle ends. As such, players attacking a beastman fort must wait until allied troops begin marching before they can attack the fortifications (they may take on any defenders until then).
- Takes reduced damage from magical and physical attacks.
- Can be skilled up on when not under the effects of Allied Tags. Skills cap at Job Level 50. Please see your job's corresponding combat/magic skill ratings for the skill cap at level 50. This is also verifiable as by the spell Level 5 Petrify.
- Can receive same status effects as normal mobs (Stoneskin, Phalanx, Warcry, etc.) as well as be hit by area of effect attacks.
- If a normal monster (non-campaign) uses an AoE attack near a Fortification, it will hit it, it is currently unknown if this is intended or not.
- Appears susceptible to Hide+Sneak Attack, doubled my Dancing Edge damage when using this sometimes.
- Susceptible to Sneak Attack; the Fortification will "face" whoever has hate and can be Sneak Attacked from the other direction. You can use /assist <t> while targeting the Fortification to determine who has hate, though this can change rapidly unless someone is actively trying to hold hate.
- Immune to poison, but can be affected by Bio, Dia, Elemental Debuffs, and Helix spells. Can also be affected by Defense Down and Magic Defense Down
effects.
- Also susceptible to Level 5 Petrify as cast by Shadoweye.
- Dark Knights can siphon its accumulated TP from hits with Absorb-TP.

