Frenetic Rip
From FFXIclopedia, the free Final Fantasy XI encyclopedia
- Delivers a threefold attack. Damage varies with TP.
DescriptionSpell cost: 61 MP
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TimersCasting Time: 0.5 seconds |
Combines With...
You can use Frenetic Rip as part of a combo to create Accuracy Bonus.
Can be paired with any of the following spells to create Accuracy Bonus combo.
Notes
Skillchain/Magic Burst Info
Skillchain Element: Ice (can open Impaction, Compression, or Fragmentation; can close Induration).
How to Obtain
Imps will only use this move after having their horn broken. To break the horn, you must perform a critical attack, be it the form of a weaponskill, normal attack, or TP-based spell (BLU spells). Dancers are also able to break the horn using a Step attack from in front of the imp. Naturally, you have a random chance of breaking the horn. Known weaponskills able to break the horn are Blade: Ku , Evisceration, and Vorpal Blade. BLU spells include Foot Kick, Power Attack, Screwdriver, and Sickle Slash. It's said that standing on the side has a higher chance of the horn being broken. The more levels you are over the imps level the more likely his horn will break from a critical hit. A choice area to learn this move is right outside Nashmau with a Warrior, Monk, or Ninja that has high chances of criting their regular swings.
- Another method is to do "The Die is Cast" quest. Refer to Bukki for details.
- Another method is to fight Fiendish Leechkeepers in Beastman-controlled, Shadowreign areas without Allied Tags. This is recommended because these Imps only use enhancing and healing White Magic.
Acquired From
Mob Family: Imp Minimum Blue Mage Level To Acquire: 57 Name Level Zone Imp 55-57 Silver Sea route to Al Zahbi (Nighttime) 55-57 Silver Sea route to Nashmau (Nighttime) Orderly Imp 63-68 Caedarva Mire Heraldic Imp 72-74 Arrapago Reef 80-81 Caedarva Mire Bukki 70 Arrapago Reef


