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Frenetic Rip

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Image:Frenetic Rip.JPG

Delivers a threefold attack. Damage varies with TP.

Description

Spell cost: 61 MP
Monster Type: Demon
Spell Type: Physical (Blunt)
Blue Magic Points: 3
Stat Bonus: INT+1
Jobs:

Timers

Casting Time: 0.5 seconds
Recast Time: 28.5 seconds

Combines With...

You can use Frenetic Rip as part of a combo to create Accuracy Bonus.

Can be paired with any of the following spells to create Accuracy Bonus combo.

Notes

  • Blunt damage.
  • Secondary modifiers: STR: 20%, DEX: 20%.

Skillchain/Magic Burst Info

Skillchain Element: Ice (can open Impaction, Compression, or Fragmentation; can close Induration).

How to Obtain

Imps will only use this move after having their horn broken. To break the horn, you must perform a critical attack, be it the form of a weaponskill, normal attack, or TP-based spell (BLU spells). Dancers are also able to break the horn using a Step attack from in front of the imp. Naturally, you have a random chance of breaking the horn. Known weaponskills able to break the horn are Blade: Ku , Evisceration, and Vorpal Blade. BLU spells include Foot Kick, Power Attack, Screwdriver, and Sickle Slash. It's said that standing on the side has a higher chance of the horn being broken. The more levels you are over the imps level the more likely his horn will break from a critical hit. A choice area to learn this move is right outside Nashmau with a Warrior, Monk, or Ninja that has high chances of criting their regular swings.

Acquired From

Mob Family: Imp
Minimum Blue Mage Level To Acquire: 57
Name Level Zone
Imp 55-57 Silver Sea route to Al Zahbi (Nighttime)
55-57 Silver Sea route to Nashmau (Nighttime)
Orderly Imp 63-68 Caedarva Mire
Heraldic Imp 72-74 Arrapago Reef
80-81 Caedarva Mire
Bukki 70 Arrapago Reef

Animation

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