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Category:Garrison

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Background

Garrison events can have any number of players participate from 1 to 18. The purpose of Garrison is to defend an outpost from attacking beastmen. The beastmen will attack in 4 waves. Each wave consists of a variety of jobs including melee, mages and ranged attacks. The final wave will include a beastman boss.

To start a Garrison quest, you need to find a unique rare/ex item in the region necessary to participate in its respective Garrison, and then trade that item to the Conquest Overseer (Outpost Guard) at the region's outpost (for a list see below). Only one rare/ex item is required for each Garrison run. Anyone can participate in any Garrison, but only Rank 2 or higher citizens of the nation controlling the region can trade the item to the outpost guard. After trading the item to the guard, he will inform you about an attack on the outpost. Your job will be to wipe out the invading force while keeping as many NPCs alive as possible; the more NPCs that survive, the more treasure earned, potentially up to 6 items. One NPC will spawn for every member participating.

If a party member is KO'd during the Garrison, they're out. Any players that are KO'd lose their level restriction and will be unable to help afterward.

Passing characters cannot affect the Garrison alliance at all - they can't cure you, or attack the mobs. However, should someone get KO'd, it can be very helpful to have someone who is not participating in the event help with raises after the event is finished.

The number of beastmen in each wave depends on the number of parties in your alliance:

# of Parties 1st Wave 2nd Wave 3rd Wave 4th Wave
1 2 4 6 6+NM
2 4 6 8 8+NM
3 6 8 10 10+NM

Locations

Region/Zone

Guard Position

Level Cap

Item Needed

Drops From

Treasure

West Sarutabaruta Garrison

H-6

20

Seven-Knot Quipus

Giddeus

North Gustaberg Garrison

D-10

20

Darksteel Engraving

Palborough Mines

West Ronfaure Garrison

G-9

20

Red Cryptex

Yughott Grotto

Buburimu Peninsula Garrison

E-7

30

Mithra Fang Sack

Maze of Shakhrami

Valkurm Dunes Garrison

H-7

30

Galka Fang Sack

Ordelle's Caves

Meriphataud Mountains Garrison

E-5

30

Thirteen-Knot Quipus

Castle Oztroja

Pashhow Marshlands Garrison

K-6

30

Silver Engraving

Beadeaux

Jugner Forest Garrison

I-8

30

Jade Cryptex

Davoi

Qufim Island Garrison

F-6

30

Ram Leather Missive

Qufim Island

Lower Delkfutt's Tower

The Sanctuary of Zi'Tah Garrison

H-9

40

Hound Fang Sack

The Sanctuary of Zi'Tah

Yuhtunga Jungle Garrison

G-11

40

Sheep Leather Missive

Sea Serpent Grotto

Beaucedine Glacier Garrison

H-9

40

Tiger Leather Missive

Beaucedine Glacier

Eastern Altepa Desert Garrison

F-10

50

Dhalmel Leather Missive

Quicksand Caves,
Eastern Altepa Desert and
Western Altepa Desert

Xarcabard Garrison

H-8

50

Behemoth Leather Missive

Castle Zvahl Baileys

Yhoator Jungle Garrison

I-8

50

Coeurl Leather Missive

Temple of Uggalepih

Cape Teriggan Garrison

G-8

75

Bunny Fang Sack

Kuftal Tunnel

Strategy

See Strategies.

Note

Garrison cannot occur in an area where Ballista occurring. That includes the day for entry, the actual match, and closing (3 game days).

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