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Goblin Mine

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Job:
Family: Mines

Notorious Monster

Goblin Mine
Zone Level Drops Steal Spawns Notes
Batallia Downs (S) Information Needed 5
Planted by: Goblin Pioneer
A, T(H)
~250 HP
Beadeaux (S) Information Needed 5
Planted by: Blifnix Oilycheeks
A, T(H)
~250 HP
East Ronfaure (S) Information Needed 3
Planted by: Goblin Skirmisher
A, T(H)
~250 HP
Fort Karugo-Narugo (S) Information Needed 3
Planted by: Goblin Pioneer
A, T(H)
~250 HP
Grauberg (S) Information Needed 2
Planted by: Goblin Pioneer
A, T(H)
~250 HP
Jugner Forest (S) Information Needed 3
Planted by: Goblin Picket
A, T(H)
~250 HP
Meriphataud Mountains (S) Information Needed 3
Planted by: Goblin Picket
A, T(H)
~250 HP
North Gustaberg (S) Information Needed 4
Planted by: Goblin Skirmisher
A, T(H)
~250 HP
Pashhow Marshlands (S) Information Needed 2
Planted by: Goblin Toxophilite
A, T(H)
~250 HP
Rolanberry Fields (S) Information Needed 4
Planted by: Goblin Skirmisher
A, T(H)
??? HP
Sauromugue Champaign (S) Information Needed 2
Planted by: Goblin Toxophilite
A, T(H)
~250 HP
The Eldieme Necropolis (S) Information Needed 1
Planted by: Goblin Pioneer
A, T(H)
~250 HP
Vunkerl Inlet (S) Information Needed 2
Planted by: Goblin Toxophilite
A, T(H)
~250 HP
West Sarutabaruta (S) Information Needed 4
Planted by: Goblin Skirmisher
A, T(H)
~250 HP
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Notes:

  • Placed occasionally on the ground by frontier Goblins
  • In Beadeaux (S): Placed by Blifnix Oilycheeks (1-5 at a time)
  • The mine does not directly attack. Instead, it explodes with Mine Blast when someone steps over it, inflicting major fire damage to anyone within an area of effect (whether or not they are in the party/alliance). Damage is usually of fixed value, but can be reduced by Shell and Barfire spells.
  • This will activate/hit the player even while riding a chocobo.
  • Does not take off Invisible/Sneak when hit by explosion.
  • Automatically detonates after 30 seconds.
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