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Groot Slang

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Job:
Family: Peiste
Weak to: Ice

Notorious Monster

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Zone Level Drops Steal Spawns Notes
Pashhow Marshlands (S) 1 A, L, S
??? HP
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Notes:

  • Spawned by selecting "Shredded Label" at (G-8) in Pashhow Marshlands (S) with Blue-Labeled Crate key item. All members of the party/Alliance must have this Key-Item.
  • Assisted by: Poison Peiste x6 (slept easily by RDM/WHM)
  • Spams Aqua Fortis for ~150 damage. Keep everyone out of range. Mostly uses this until around 30%.
  • Once under 30%, he will start spamming Calcifying Mist for ~400 damage. Best use ranged damage to survive. Black Mage works well.
  • If kiting be careful not to be knocked out of battlefield by its AoE moves. (This is not recommended)
  • This fight was easily beaten with PLD/RDM, 2x BLU/NIN, MNK/NIN, WHM, and RDM/BLM. Paladin should pop with Sentinel on while RDM/BLM sleeps the Poison Peiste. Melee should pull Mini's off one by one to the right or left of the Tank, out of range of Aqua Fortis and fight till all are all dead, PLD/RDM should be in full MDB gear and stand with back against the wall at the Shredded Label as Aqua Fortis has a knockback effect. After Poison Peiste have been defeated DD's should only be in range for short time to either WS, use Blue Magic Physical Spells, or can stay out of range to nuke or used ranged attacks.
    • During this fight Aqua Fortis was only doing an average of 40dmg to the PLD/RDM with -20% Magic Damage Down, Barwater, and Phalanx up. Stoneskin was reletively easy to cast and reduced damage to the point he was easily able to cure himself without assistance from WHM or RDM on cures, but required refresh. Calcifying Mist did around 90-110 damage.
  • Beware undead spawn in this area at night. They can only aggro prior to, or after the fight is over. They check as easy prey to Lvl.75

Possible Rewards

Item Abundance
Adaman Cuisses Augmented Unknown
Bhuj Augmented Unknown
Cardinal Vest Augmented Unknown
Aht Urhgan Brass Unknown
Bottled Pixie Unknown
Divine Log Unknown
Dragon Bone Unknown
Dragon Steak Unknown
Gold Ingot Unknown
Granite Unknown
Hellsteak Unknown
Helmet Mole Unknown
Hi-Reraiser Unknown
Luminium Ore Unknown
Mythril Ingot Unknown
Orichalcum Ingot Unknown
Orichalcum Ore Unknown
Pigeon's Blood Ruby Unknown
Platinum Ingot Unknown
Remedy Unknown
Reraiser Unknown
Star Sapphire Unknown
Southern Pearl Unknown
Tufa Unknown
Vitality Potion Unknown

Possible Augments

Item Augments
Adaman Cuisses

[Legs] All Races
DEF: 41 VIT +3 INT -3 Evasion -1
Enmity +3
Lv. 73 WAR / PLD

Counter +1~2
MND +1~4
MP +0~14
Magic Damage Taken -0~2%
Resist Vs. Water +0~20
Bhuj

[Great Axe] All Races
DMG: 89 Delay: 504 HP +10 DEX +2
VIT +2
Lv. 71 WAR / DRK

Weapon Base Damage +0~2
HP Recovered While Healing +0~2
Delay -0~2%
Strength +0~1
Cardinal Vest

[Body] All Races
DEF: 44 VIT +3 Accuracy +4 Evasion +4
Lv. 73 WAR / RDM / THF / PLD / DRK / BST / BRD / RNG / SAM / NIN / DRG / BLU / COR / DNC

Enmity -0~6
Ranged Accuracy +0~9
Strength +0~1
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