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Guarding Skill

From FFXIclopedia, the free Final Fantasy XI encyclopedia

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This is a Combat Skill that Monks and Puppetmasters have. It decreases the amount of damage that the player takes from a melee hit when it activates, similarly to a Shield Trigger.

Guard only works when the player is using a Hand-to-Hand weapon (or barehand). The higher your Guarding Skill, the better the chance that it will activate.

  • Guard Activation and Effect
    • Opponent's attack must bypass character's evasion, shadows (Blink/Utsusemi), and counter for this trait to trigger.
    • Guard reduces damage by reducing the pDIF of the attack by 1.0
    • This trait can activate on enemy TP attacks, completely nullifying the damage. The log will say "(Monster) uses (TP move), but misses (Player)". It is also possible to get a guard skillup from an AoE TP move targeted at someone else in the party (as long as weapons are drawn and facing the enemy).
    • If under Sleep (Status Effect) or Stun (Status Effect), characters will still be able to guard attacks just like any other defensive skill. If attacked and character guards for "0" damage, the character will not wake up.
Job Skill Ranking Cap at Level 1 Cap at Level 37 Cap at Level 75
Monk A- 6 114 269
Puppetmaster B- 5 109 240

Guard Video

This video shows high guard activation and damage reduction:

References and Guides

Equipment that enhances this Skill

Name Skill Increase
+15 +14 +12 +10 +7 +6 +5 +4 +3 +2
Temple Hose +1 image:Check.gif
Melee Gaiters +1 image:Check.gif
Melee Gaiters image:Check.gif
Boxer's Mantle image:Check.gif
Temple Hose image:Check.gif
Guarding Torque image:Check.gif
Feral Mask image:Check.gif
Tiger Mask image:Check.gif
Busker's Earring image:Check.gif
Black Adargas +1 image:Check.gif
Black Adargas image:Check.gif
Guarding Earring image:Check.gif
Adargas +1 image:Check.gif
Adargas image:Check.gif
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