Gaming
 

Hakenmann

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Job:
Family: Orobon
Weak to: Lightning
Immune: Water

Guardian of Asgarth

Hakenmann
Zone Level Drops Steal Spawns Notes
Grimgerde's Chamber 1 A, L, T(H)
~105,000 HP
Rossweisse's Chamber 1 A, L, T(H)
~105,000 HP
Siegrune's Chamber 1 A, L, T(H)
~105,000 HP
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Notes:

  • One of the possible bosses for Einherjar - Wing I chambers.
  • Can Draw In its current target.
  • It can be bound via Regurgitation and possibly Bind.
  • Uses normal Orobon attacks.
  • Uses a dangerous special TP move called Seismic Tail, which can be stunned if you are quick. It does approx. 800 dmg/knockback. It can be absorbed by Utsusemi sometimes.
  • When it uses a TP move it will use it three times in a row, One stun during the three consecutive TP moves seems to stop all from occurring.
  • Black Magic was unresisted, and seemed to be the most reliable source of damage.

Historical Background

In Germanic folklore, Hakenmann is an evil water spirit which would use a long hook to pull children into the water, after which they would never be seen again. Hakenmann is German for “hook man”.

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