Gaming
 

Harlequin Head

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Heads control the AI of the automaton.

Deployment
Follows the enemy at melee range when deployed.

Spell Availability
Spells become available as the puppet's magic skill increases. The harlequin head has access to cure IV and enfeebles.

Curing Priority
Can only cure the master and puppet, prioritizing whoever has more hate. Cures only occur when below a certain percentage of health. See the damage gauge article for more info.

Spells and Enemy HP%
The casting AI changes, based on how much health the mob deployed on has.

Enemy HP% Default Casting Priority
75% - 100% Cure IV -> Bio II -> Poison -> Silence -> Slow -> Blind -> Paralyze
50% - 75% Cure IV -> Bio II -> Poison only.
Other spells cannot be triggered.
0% - 50% Cure IV only.
Other spells cannot be triggered.

If bio II is not available, the automaton will cast the highest DoT available: dia < bio < dia II < bio II

Spells and Maneuvers
Maneuvers increase the priority of spells of their respective element.

Maneuver Spells
Ice Paralyze
Wind Silence
Earth Slow
Water Poison
Light Cure IV -> Dia II
Dark Bio II -> Blind


Spell-Casting Delay
30 seconds with Stormwaker Frame and Mana Booster.
36 seconds with Harlequin Frame and Mana Booster.
38 seconds with Harlequin Frame without Mana Booster.

Elemental Slots
Image:Trans Fire.gif2 / Image:Trans Wind.gif2 / Image:Trans Lightning.gif2 / Image:Trans Light.gif0
Image:Trans Ice.gif2 / Image:Trans Earth.gif2 / Image:Trans Water.gif2 / Image:Trans Dark.gif0

Historical Background

Harlequin (Arlecchino in Italian, Arlequin in French) is the most popular of the zanni or comic servant characters from the Italian Commedia dell'arte and its descendant, the Harlequinade.


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