Notes/Description
- The effects of Hasso and Seigan do not overlap. If both abilities are used, only the most recently activated ability will take effect.
- Hasso will only take effect when the player is equipped with a two-handed weapon (Hand-to-hand weapons do not count as two-handed weapons in this case).
- A penalty will be imposed on magic, song, and ninjutsu casting while Hasso is in effect. This penalty is a 50% increase in casting time and recast time.
- A level 70 and above samurai will gain a boost of +10 STR, +10 Accuracy, and +10% haste for melee attacks. The STR boost is based on the level of the Samurai (At Lv.25, the boost is +3 STR, but at Lv.70+, the boost is +10 STR.) When SAM is set as a subjob, the STR value is as would be for a SAM of that level; i.e., for a MAIN75/SAM37, Hasso will boost STR by 5, as SAM receives a +5 at 37. Other boosts remain constant.
| Level
| STR bonus
|
| 25
| +3
|
| 28
| +4
|
| 35
| +5
|
| 42
| +6
|
| 49
| +7
|
| 56
| +8
|
| 63
| +9
|
| 70
| +10
|
- Hasso's melee haste effect will not reduce the amount of TP gained per hit.
- Hasso's melee haste effect is considered Job Ability haste.
|
Macro Syntax
|