Gaming
 

Hazhalm Bats

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Job: Warrior
Family: Bat Trio
Weak to: Wind, Light, Piercing
Strong to: Dark

Notorious Monster

Hazhalm Bats
Zone Level Drops Steal Spawns Notes
Rossweisse's Chamber 12 A, L, T(H)
Grimgerde's Chamber 12 A, L, T(H)
Siegrune's Chamber 12 A, L, T(H)
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Notes:

  • Possible encounter during Einherjar - Wing I chambers.
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