Healer's Attire Set
From FFXIclopedia, the free Final Fantasy XI encyclopedia
This cloth armor in distinctive white and red makes any white mage instantly recognizable at a distance. From the cap down to the duckbills this set uses an eye-catching pattern of red and white interlocking triangles at the hems, and adds bits of leather in key points for extra protection. For a fee you can store the set at any Armor Storer.
Number of Pieces: 5 Cost to store: 500 gil Storage marker: Healer's attire claim slip
Level Armor Piece 54 Healer's Cap 

[Head] All Races
DEF: 21 MP +13 MND +4
+15 Enmity -1
Lv. 54 WHM
58 Healer's Briault 

[Body] All Races
DEF: 40 MP +15
+10
Enfeebling magic skill +10 Enmity -4
Lv. 58 WHM
60 Healer's Mitts 

[Hands] All Races
DEF: 14 MP +10 STR +5
Healing magic skill +15 Enmity -4
Lv. 60 WHM
56 Healer's Pantaloons 

[Legs] All Races
DEF: 28 MP +15 VIT +3
Divine magic skill +15
Enmity -1
Lv. 56 WHM
52 Healer's Duckbills 

[Feet] All Races
DEF: 12 MP +10 AGI +3
Spell interruption rate down 20%
Lv. 52 WHM
Note:
- To see a side by side comparison of Artifact/Relic sets visit White Mage Artifact/Relic Sets Comparison.
Set Summary
- Defense +115
- MP +63
- STR +5
- VIT +3
- AGI +3
- MND +4
+10
+15
- Healing magic skill +15
- Divine magic skill +15
- Enfeebling magic skill +10
- Enmity -10
- Spell interruption rate down 20%


