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Henchman Moogle

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Job: Black Mage/White Mage
Family: Moogle
Weak against:

Notorious Monster

Henchman Moogle

Henchman Moogle

Zone Level Drops Steal Spawns Notes
Throne Room Qmark 9 A, L, T(H)
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.

Notes

  • Summoned by Riko Kupenreich during Smash! A Malevolent Menace when Riko reaches 50% health.
    • 2 White Mage Henchman Moogles appear on the top of the stairs and do nothing but cast Cure V on Riko until he is 100% HP. At this point, they despawn. They cannot be harmed in any way. They appear the first two times he reaches 50% HP.
    • 5 Black Mage Henchman Moogles appear near Riko and attack his current target.
      • They spawn directly on top of Riko Kupenreich. Because of this, any designated sleepers should stand away from Riko when he hits 50% HP, as they collectively attack the person who is closest.
      • The BLMs cast only Tier IV single-target nukes and Tier III -ga nukes.
  • Uses the following TP moves:
    • Flowerpot - single-target damage, Blind, Stun, and Amnesia
    • Mog Bomb - small AoE 200-400 Fire damage.
    • Mog Shrapnel - Conal weak AoE damage (~20-200).
  • Possesses potent Regain.
  • Does not share hate with other Henchman Moogles or Riko, and can be pulled apart.
  • Vulnerable to Sleep and Silence, but each only lasts about 60 seconds.
  • After the third summoning, it may be best to sleep them. Only Riko needs to be defeated to win the battle.

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