Notes/Description
- Upon usage, user will deliver a High Jump attack on the enemy.
- High Jump is not 100% accurate.
- Has a maximum distance of 10'.
- Damage output is roughly the same as a regular attack, but can be modified with equipment.
- A successfully landed High Jump causes user to gain as much TP as a regular attack. This can be modified with equipment.
- High Jump gives no TP to the target.
- Barone Corazza and Barone Cosciales increase the TP gained with High Jump by two each, combined for an extra +4 TP. The HQ of these pieces increase the TP gained by +3 each, for a combined total of +6 TP
- Upon usage, hit or miss the user will lose 33% of his/her enmity accumulated during the course of battle.
- The negative Enmity effect will stack with Trick Attack when used behind a player positioned between the target and the user.
- Equipping Wyrm Brais increases the amount of hate that is shed. (from 33% to 50%)
- Equipment which reduces Enmity will increase the amount of hate lost if equipped prior to using High Jump.
- Damage modifiers ( Double Attack, Triple Attack, Enblizzard, etc.) are also included into damage calculation but can not be noticed. Souleater doubled the damage of Jump and High Jump on 75 DRK/DRG, from 200 to 400. Last Resort increased damage from 200 to 300. The drain effect of Blood Weapon has no effect on Jump.
- While Spirit Surge is in effect, an enemy’s TP is reduced by a percentage proportionate to the amount of damage inflicted.
- When Spirit Surge is used, High Jump's recast time will be reset to 0:00.
- Can skill up a specific weapon when using High Jump.
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Macro Syntax
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