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Hurkan

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Family: Waktza
Weak against: Earth Trans Earth, Ice Trans Ice
Resistant to: Water Trans Water, Lightning Trans Lightning

Notorious Monster

Booming Naakual


Hurkan
Hurkan
Zone Level Drops Steal Spawns Notes
Marjami Ravine Qmark

One to four of the following:

and

  • None
1 A, L, T(H)

??? HP
??? MP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.
Spawn Conditions Companions/Summons
Special Abilities Passive Traits

Information

  • Has an innate damage taken -100% trait when colonization is at 0%.
    • Increasing the colonization rate in Marjami Ravine decreases Hurkan's damage resistance.
      • For example, at 20% colonization rate, Hurkan takes 20% damage from attacks.
      • Even with colonization at 100%, expect this fight to take several hours even with about 30 people.
  • Does not regenerate HP when passive.
Physical Qualities Magical Qualities
  • N/A
  • N/A
Further Notes
  • Smaller birds should be held by a good Paladins and DDs.
  • Because of its radial lightning attacks, melee jobs cannot engage Hurkan and survive.
  • Pet burns with Alternator puppets and Dashavatara Sachet Titan and Shiva are currently the standard strategy.
  • Damage resistance is ignored by Quick Draw.
  • As with all Naakuals, expect the fight to last at least several hours. Even with 100% colonization rate, Hurkan is substantially more powerful and resilient than Colkhab, Achuka, Tchakka, and Yumcax.

(see testimonials)

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