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Ignis Djinn

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Job: Warrior
Family: Djinn
Crystal: Fire
Weak to: Fire
Strong to: Ice, Wind, Earth, Lightning, Water, Light, Dark

Ignis Djinn
Zone Level Drops Steal Spawns Notes
The Eldieme Necropolis (S) 68 - 72 19
Respawn: 16 minutes
A, S, M
??? HP
Vunkerl Inlet (S) 69 - 72 30
Respawn: 5 minutes
A, S, M
??? HP
Jugner Forest (S) 77 - 79 3
Respawn: 5 minutes
A, S, M
??? HP
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Notes:

  • Penumbral Impact and Dark Wave are not restricted by time of day, either can be used during daytime or nighttime. Dark Wave's Bio effect does 8/tic damage during the day, 20/tic at night.
  • Accuracy/Potency of Nocturnal Combustion is affected greatly by time of day. Highest damage is done around 0:00 at night, with lowest damage done around 12:00.
  • Nocturnal Combustion will only go off if you've hit the Djinn with an attack of the element corresponding to the day of the week.

Historical Background

The word "ignis" is latin for "fire." Taken literally, Ignis Djinn might mean "subtle fire" or "hidden fire," linking with the supposed building blocks of the djinn.

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