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Imp

From FFXIclopedia, the free Final Fantasy XI encyclopedia

Job: Black Mage
Family: Imp
Crystal: Dark
Weak to: Fire, Light, Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame
Strong to: Dark

Imp
Zone Level Drops Steal Spawns Notes
Silver Sea route to Al Zahbi 55 - 57 1
Nighttime
A, T(S)
??? HP
??? MP
Silver Sea route to Nashmau 55 - 57 1
Nighttime
A, T(S)
??? HP
??? MP
Nyzul Isle 66 - 69 10 A, T(S)
??? HP
??? MP
Leujaoam Sanctum - Supplies Recovery 75 - 79 7+ A, T(S)
??? HP
??? MP
Ilrusi Atoll - Demolition Duty 76 - 78 10 A, T(S)
??? HP
??? MP
A = Aggressive; L = Links; S = Detects by Sight; H = Detects by Sound; HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing; JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime

Notes:

  • Imps only drop an Imp Horn if its horn was broken.
  • The Imp will use an unmarked gesture to show that it has noticed the loss of it's horn, and will do the same gesture to recover it.
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