Intelligence
From FFXIclopedia, the free Final Fantasy XI encyclopedia
Abbreviation: INT
- A stat that helps determine the effectiveness of Elemental Magic spells, Black Magic Enfeebling Magic spells, Black Magic Enhancing Magic spells, Ninjutsu and some Blue Magic magical spells.
- See Calculating Magic Damage for the precise calculations.
- INT reduces the base damage taken from Black Magic spells and Ninjutsu.
- Intelligence also determines the additional effect from Earth Arrows, Water Arrows, and Wind Arrows.
- It is speculated that intelligence is a factor in the success of a Thief's lockpicking ability, reducing the chance of spawning a Mimic or the chance of failure.
Associated with the element of Ice. Many ice-based items add INT to a character's Stats. Example: Shiva's Claws
Breakdown of Level 1 and 75 Intelligence Stats by Race and Job Sorted Highest to Lowest
Based off Black Mage Intelligence score
Tarutaru: 10 ; 70
Hume: 8 ; 63
Mithra: 8 ; 63
Galka: 8 ; 60
Elvaan: 7 ; 57
Level 1 stats taken from FFXI official strategy guide, spring 2004 version.
Level 75 stats gathered from Allakhazam.com and do not include stat bonuses from sub jobs
INT Rankings Based on Job
1. Black Mage
2. Summoner
3. (Tied) Dark Knight
3. (Tied) Corsair
3. (Tied) Red Mage
3. (Tied) Scholar
3. (Tied) Thief
8. (Tied) Bard
8. (Tied) Ninja
10. (Tied) Beastmaster
10. (Tied) Blue Mage
10. (Tied) Puppetmaster
10. (Tied) Ranger
10. (Tied) Samurai
10. (Tied) White Mage
16. (Tied) Dancer
16. (Tied) Dragoon
16. (Tied) Warrior
19. (Tied) Monk
19. (Tied) Paladin


