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Islington's Pankration Guide

From FFXIclopedia, the free Final Fantasy XI encyclopedia

CAUTION!
This article is only a guide. Information expressed in a guide is usually more opinion than fact and should be taken as such. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. However, there may be differing opinions than those expressed in a guide.
Strategies and information in guides may not work for everyone.


This is my first guide, please be kind.
I'm going to be adding to this guide as time allows. There are already a hefty amount of resources on the regular wiki page that i recommend, which can be found here, and several other guides that are excellent (particularly Shoya's Guide). My main objective here is to present some info that others have left out, and to bundle info together. I got sick of moving from page to page while making a Pankration monster; hopefully this guide will help to eliminate that. Anything that i post here is either taken from existing info on the wiki page or is from original research.


Feral Skills

I left off an “effects” column because these seem obvious in all but a handful of cases. In these cases the “effect” is in the fourth column.

Feral Skill - The name of the Feral Skill
FP Cost - The amount of FP required to add the skill to your monster
Lvl^ - Is the Feral Skill able to level up to a max level of 50, or is it a set effect?
Additional Info, Main/Sub Job eligibility, Scroll eligibility, etc. - For Main Job/Subjob plates and Scrolls, states monster eligibility. Also states non-obvious “effects” and speculation.
Where Do I Find It? - Lists the monster families and jobs that are known to drop the plate. Note that it’s possible that not all levels of the family will drop the plate, and some plates seem to only be dropped by certain families in certain zones. This column is meant to be a rough guideline; for more exact information see the linked page for the Feral Skill.


Feral Skill FP
Cost
Lvl ^ Additional Info, Main/Sub Job
eligibility, Scroll eligibility, etc.
Where do I find it?
Accuracy +15% 23 No Acrolith, Chigoe, Euvhi, Hydra,
Mamool Ja, Roc, Dragoon, Ranger
Accuracy Bonus 30 Yes Bomb, Cluster, Diremite, Euvhi,
Evil Weapon, Opo-opo, Roc, Sabotender,
Proto-Omega, Ranger
AGI +25 17 No Mandragora, Rabbit, Bird, Bee,
Mamool Ja, Hippogryph, Roc, Ladybug,
Colibri, Puk, Bat Trio, Eft
AGI +50 23 No
AGI Bonus 23 Yes Ladybug, Thief
Amnesia Attack 47 Yes Craver, Imp
Amorph Killer 8 Yes Aquans, Beastmaster
Aquan Killer 8 Yes Birds, Beastmaster
Arcana Killer 8 Yes Undead, Dark Knight
Aspir Attack 23 Yes Leech, Receptacle, Sandworm
Attack +15% 23 No Spider, Gnole, Goobue, Doomed,
Wamoura, Sprinkler, Marid, Warrior
Attack Bonus 30 Yes Acrolith, Malboro, Ram, Pugil,
Gnole, Treant, Goobue, Manticore,
Buffalo, Sea Monk, Sheep, Marid,
Raptor, Lizard, Fly, Opo-opo,
Tiger, Dragon, Mimic, Warrior
Attack Speed +50 58 No Aern, Tauri, Chigoe, Goobue,
Mandragora, Bee, Ninja, Monk
Attack Speed Bonus 70 Yes Aern, Apkallu, Chigoe, Goobue,
Mandragora, Opo-opo, Bee,
Ninja, Monk
Auto Refresh 38 Yes Summoner, Evil Weapon
Auto Refresh +5 30 No Fenrir Prime, Flan, Evil Weapon
Auto Regain 70 Yes Mandragora, Hpemde, Zdei, Yovra,
Samurai
Auto Regain +3 58 No Aern, Hydra, Samurai
Auto Regen 47 Yes Sabotender, Chigoe, Mandragora,
Evil Weapon, Pixie
Auto Regen +5 38 No Aern, Gear, Hydra, Mandragora,
Evil Weapon, Bee, Pixie, Rafflesia
Main Job: Bard 8 No Colibri, Puk Bard
Support Job: Bard 8 No Bird, Dragon Bard
Job Trait: Bard 12 No Bard
Bard Scrolls 17 only usable as BRD Colibri, Bard
Beast Killer 8 Yes Plantoids, Beastmaster
Main Job: Beastmaster 8 Rampart Beastmaster
Support Job: Beastmaster 8 Beastmaster
Job Trait: Beastmaster 12 No Beastmaster
Bio Attack 23 Receptacle
Bird Killer 8 Amorphs, Beastmaster
Main Job: Black Mage 8 Ahriman, Corse, Crawler, Ele,
Flan, Hecteye, Imp, Leech,
Qutrub, Skele, Slime, Soulflayer,
Worm
Poroggo, Black Mage
Support Job: Black Mage 8 Ahriman, Corse, Crab, Dragon,
Ele, Weapon, Funguar, Ghost,
Golem, Manticore, Scorpion, Slime,
Tauri, Tiger
Poroggo, Black Mage
Job Trait: Black Mage 12 No Poroggo, Black Mage
Black Mage Scrolls 17 only usable as BLM RDM DRK SCH Poroggo, Colibri, Black Mage
Blinding Attack 23 Yes Antlion, Sea Monk, Xzomit
Breath Damage
Resistance +15%
30 No Dragon, Wyvern
Breath Damage
Resistance Bonus
38 Yes Dragon, Wyvern
CHR +25 17 No Dragon, Hydra, Puk, Sandworm,
Slime, Rafflesia, Worm, Bard
CHR Bonus 23 Yes Goblin, Bard
Critical Hit Rate +10% 30 No Acrolith, Orobon, Tiger, Wamoura,
Wyrm, Tauri, Thief
Critical Hit Rate Bonus 38 Yes Scorpion, Goobue, Tauri, Thief
Curse Attack 30 Yes Fomor, Chigoe, Dragon
Damage Resistance +15% 30 No Adamantoise, Mimic, Slime, Simulacra
Damage Resistance Bonus 38 Yes Wivre, Leech, Uragnite, Slime,
Crab, Paladin
Main Job: Dark Knight 8 Acrolith, Antlion, Bee, Buffalo,
Cockatrice, Corse, Crawler, Diremite,
Eft, Weapon, Ghost, Giant Bat,
Golem, Hound, Leech, Morbol,
Opo, Qutrub, Sabotender, Spheroid
Dark Knight
Support Job: Dark Knight 8 Acrolith, Buffalo, Weapon, Ghost,
Leech, Manticore, Morbol, Rabbit,
Slime, Spheroid, Tiger
Dark Knight
Job Trait: Dark Knight 12 No Dark Knight
Dark Magic Bonus 17 Dark Knight
Darkness Attack Bonus 17 Yes Ahriman, Bat, Bat Trio, Demon,
Ghost, Imp, Skeleton, Taurus
Darkness Attack +15% 12 No Corse, Fomor
Dark Bonus/Light Penalty 8 Pertains to resistances
Dark Resistance +2
Light Resistance -2
5
Dark Resistance +2 8
Additional Darkness
Damage
47 Yes En-dark Fomor, Imp, Doomed
Additional Darkness
Damage +25
30 No En-dark Imp, Doomed, Omega, Proto-Omega
Darkness Resistance
Bonus
12 Yes Wivre, Bat Trio
Defense +15% 23 No Bugard, Simulacra, Lizard, Phuabo,
Quadav, Wamouracampa, Wivre, Zdei,
Paladin
Defense Bonus 30 Yes Bee, Crab, Crawler, Elemental,
Fly, Sprite, Goobue, Lizard,
Mandragora, Morbol, Phuabo, Sabotender,
Sapling, Slime, Spider, Uragnite,
Wivre, Paladin
Defense +30% 30 No One-Eyed Gwajboj, Paladin
Demon Killer 8 Yes Dragon, Samurai
DEX +25 17 No Dark Ixion, Bomb, Chigoe, Evil Weapon, Doll, Sabotender, Opo-opo, Ninja
DEX +50 23 No Dark Ixion
DEX Bonus 23 Yes Dark Ixion, Thief
Dispelling Attack 23 Yes Eft, Wanderer
Divine Magic Bonus 17 Paladin
Double Attack Rate +15% 30 No Acrolith, Absolute Virtue, Warrior, Gration
Double Attack 38 Yes Sea Monk, Warrior, Cluster, Raptor
Dragon Killer 8 Yes Demon, Dragoon
Main Job: Dragoon 8 Sea Monk Dragoon
Support Job: Dragoon 8 Acrolith, Sea Monk Dragoon
Job Trait: Dragoon 12 No Dragoon
Draining Attack 38 Yes Leech, Vampyr, Dark Knight, Receptacle, Giant Bats, Sandworms
Earth Attack +15% 12 No Spider
Earth Attack Bonus 17 Yes Mandragora, Morbol, Crawler, Chigoe, Worm, Funguar, Goobue, Flytrap, Sabotender, Sapling
Additional Earth Damage 47 Yes En-earth Worm, Titan Prime
Additional Earth Damage +25 30 No En-earth Worm
Earth Bonus/Wind Penalty 8 Pertains to resistances Earth Elemental
Earth Resistance +2
Wind Resistance -2
5 Earth Elemental, Weepers
Earth Resistance +2 8 Treants, Worm
Earth Resistance Bonus 12 Yes Worm, Flytrap
Elemental Magic Bonus 17 Yes Black Mage, Flan, Poroggo
Elemental Magic Skill +10% 12 No Flan
Elemental Magic Skill 23
Enfeebling Magic Bonus 17 Red Mage
Enhancing Magic Bonus 17 Red Mage
Evasion Bonus 30 Yes Rabbit, Thief, Bee, Bat Trio, Ladybug, Colibri, Birds, Mandragora, Eft
Evasion +15% 23 No Abraxas, Thief, Mamool Ja, Mandragora, Eft, Raptor, Bee
Fire Attack Bonus 17 Yes Fire Elemental, Crawlers(Eruca), Ram, Cluster, Wivre
Fire Attack +15% 12 No Ram, Crawlers(Eruca), Fire Elemental, Bomb, Manticore, Coeurl, Lizard, Raptor, Tiger, Cluster, Eft, Wyrm, Opo-opo, Wamoura
Fire Bonus/Water Penalty 8 Pertains to resistances Fire Elemental, Wamoura
Fire Resistance +2
Water Resistance -2
5 Fire Elemental, Empty(with Fire core)
Fire Resistance +2 8 Wamoura
Additional Fire Damage 47 Yes En-fire Fire Elemental, Bomb, Cluster
Additional Fire Damage +25 30 No En-fire Fire Elemental, Bomb
Fire Resistance Bonus 12 Yes Wamoura
Gravity Attack 23 Yes Gears, Wanderers
Healing Magic Bonus 17 Yes Pixie, White Mage
Healing Magic Skill +10% 12 No Pixie, White Mage
HP Max Rate Bonus 30 Yes Unknown: might affect HP Max^ per level Ram, Marid, Sandworm, Monk, Aern
HP Max Bonus 12 Yes Unknown: might affect HP Max only Monk
HP Max +15% 23 No Trolls, Marid, Qutrub, Aern, Monk
HP Max +30% 30 No Sandworm
HP Max +50 8 No Monk
Ice Attack Bonus 17 Yes Ice Elemental, Snoll
Ice Attack +15% 12 No Ice Elemental
Ice Bonus/Fire Penalty 8 Pertains to resistances Ice Elemental
Ice Resistance +2
Fire Resistance -2
5 Ice Elemental
Ice Resistance +2 8 Shiva Prime
Additional Ice Damage 47 Yes En-blizzard Ice Elemental, Snoll
Additional Ice Damage +25 30 No En-blizzard Ice Elemental
Instant Aquaveil 12 Yes Evil Weapon
Instant Baraero 12 Roc
Instant Barblind 8 Doomed
Instant Barblizzard 12 Snoll
Instant Barfire 12 Bomb, Cluster
Instant Barparalyze 8 Ghost
Instant Barpoison 8 Scorpion
Instant Barsilence 8 Ahriman
Instant Barthunder 12 Coeurl
Instant Barwater 12 Pugil
Instant Blaze Spikes 30 Yes Bomb, Cerberus, Hecteyes, Wamouracampa
Instant Blink 12 Yes Max 6 shadows at lvl 50 Puk
Instant Dread Spikes 38 Yes 200 HP total max drained at lvl 50 Skeleton, Qutrub
Instant Haste 38 Yes Evil Weapon
Instant Ice Spikes 30 Yes can also add paralysis to enemy Ghost, Corse, Soulflayer, Zdei
Instant Phalanx 23 Yes Evil Weapon
Instant Protect 17 Yes Evil Weapon
Instant Shell 17 Yes Evil Weapon
Instant Shock Spikes 30 Yes can also add stun effect to enemy Phuabo
Instant Stoneskin 17 Yes Evil Weapon, Wivre, Cerberus
INT Bonus 23 Yes Black Mage
INT +25 17 No Black Mage
INT +50 23 No
Interruption Rate Bonus 30 Yes Leech, Craver, Ahriman, Worm, Receptacle, Slime, Sandworm, Shiva Prime, Pixie, Wyvern, Weeper, Dragon
Interruption Rate -25% 23 No Pixie, Bard, Magic Pot, Poroggo
Interruption Rate -50% 30 No Pixie, Bard
Light Attack Bonus 17 Yes Light Elemental, Wanderer
Light Attack +15% 12 No Light Elemental, Alexander, Proto-Ultima
Light Bonus/Dark Penalty 8 Pertains to resistances Light Elemental
Light Resistance +2
Dark Resistance -2
5 Light Elemental, Craver
Light Resistance +2 8 Proto-Ultima, Fantoccini
Additional Light Damage 47 Yes En-light Light Elemental, Proto-Ultima
Additional Light Damage +25 30 No En-light Alexander, Light Elemental
Lightning Attack Bonus 17 Yes Dark Ixion, Golem, Bomb, Evil Weapon, Cluster, Coeurl
Lightning Attack +15% 12 No Behemoth, Khimaira, Thunder Elemental
Lightning Bonus/Earth Penalty 8 Pertains to resistances Thunder Elemental
Lightning Resistance +2
Earth Resistance -2
5 Thunder Elemental, Weeper
Lightning Resistance +2 8 Dark Ixion, Ramuh Prime
Additional Lightning
Damage
47 Yes En-thunder Thunder Elemental
Additional Lightning
Damage +25
30 No En-thunder Thunder Elemental, Ramuh Prime
Lizard Killer 8 Yes Beast, Beastmaster
MP Max Rate Bonus 17 Yes Unknown: might affect MP Max^ per level
MP Max Bonus 8 Yes Unknown: might affect MP Max only
MP Max +15% 12 No
MP Max +50 5 No
Magic Accuracy Bonus 30 Yes
Magic Accuracy +15% 23 No
Magic Casting Speed Bonus 30 Yes
Magic Casting Speed +15% 23 No
Magic Attack Bonus 30 Yes
Magic Attack +15% 23 No
Magic Damage
Resistance Bonus
38 Yes
Magic Damage
Resistance +15%
30 No
Magic Defense Bonus 30 Yes
Magic Defense Bonus +15% 23 No
MND Bonus 23 Yes
MND +25 17 No
MND +50 23 No
Main Job: Monk 8 Apkallu, Goobue, Mandragora,
Sabotender, Tauri
Support Job: Monk 8 Crab, Sabotender
Job Trait: Monk 12 No
Neutral Attack Bonus 17 Yes
Neutral Attack +15% 12 No
Main Job: Ninja 8 Bird, Morbol, Roc,
Sabotender, Sapling, Treant
Support Job: Ninja 8 Apkallu, Funguar, Goobue, Morbol
Job Trait: Ninja 12 No
Ninja Tool Supply 8
Ninjitsu Scrolls 17 only usable as Ninja
Ninjitsu Bonus 17
Ninjitsu Skill +10% 12 No
Main Job: Paladin 8 Acrolith, Antlion, Bomb, Buffalo,
Cluster, Crab, Crawler, Diremite,
Marid, Opo Opo, Sea Monk, Sheep,
Spheroid, Tiger, Wamouracampa
Support Job: Paladin 8 Antlion, Bufalo, Cluster, Diremite,
Doll, Imp, Manticore, Marid,
Mimic, Sea Monk, Spheroid, Wamoura,
Wamouracampa
Job Trait: Paladin 12 No
Paralyzing Attack 23 Yes
Petrifying Attack 58 Yes
Plantoid Killer 8 Yes
Poisoning Attack 17 Yes
Main Job: Ranger 8 Gears
Support Job: Ranger 8
Job Trait: Ranger 12 No
Main Job: Red Mage 8 Ahriman, Coeurl, Colibri, Crawler,
Weapon, Imp, Magic Pot, Wyvern
Support Job: Red Mage 8 Cockatrice, Imp, Roc, Sheep,
Skeleton, Spheroid
Job Trait: Red Mage 12 No
Main Job: Samurai 8 Mandragora, Orobon
Support Job: Samurai 8 Crab, Goobue, Orobon, Sabotender
Job Trait: Samurai 12 No
Silencing Attack 30 Yes
Sleep Attack 23 Yes
Slowing Attack 23 Yes
Store TP +10% 38
Store TP 47 Yes
STR +25 17 No
STR +50 23 No
STR Bonus 23 Yes
Stun Attack 38
Subtle Blow Rate +15% 23 No
Subtle Blow 30 Yes
TP Drain Attack 30 Yes
Terrorizing Attack 70
Main Job: Thief 8 No Antlion, Chigoe, Crawler, Eft,
Puk, Raptor, Sheep, Spheroid,
Tiger, Wamouracampa
Support Job: Thief 8 No Bird, Cluster, Colibri, Corse,
Diremite, Puk, Qutrub, Ram,
Sabotender, Spheroid, Wyvern
Job Trait: Thief 12 No
Triple Attack Rate +15% 47 No
Triple Attack 58 Yes
Undead Killer 8 Yes
Vermin Killer 8 Yes
Viral Attack 38
VIT +25 17 No
VIT +50 23 No
VIT Bonus 23 Yes
Main Job: Warrior 8 No Acrolith, Ahriman, Antlion, Bee,
Buffalo, Chariot, Chigoe, Cluster,
Cockatrice, Coeurl, Crawler, Dhalmel,
Doll, Dragon, Eft, Elemental,
Evil Weapon, Fly, Funguar, Ghost,
Giant Bat, Golem, Goobue, Lizard,
Leech, Manticore, Marid, Mimic,
Morbol, Opo-opo, Orobon, Pugil,
Puk, Rabbit, Ram, Raptor,
Roc, Sabotender, Sapling, Scorpion,
Sea Monk, Slime, Spheriod, Spider,
Tiger, Treant, Wamoura, Wamouracampa,
Wivre, Wyvern
Support Job: Warrior 8 No Acrolith, Apkallu, Buffalo, Chigoe,
Cluster, Coeurl, Crab, Crawler,
Diremite, Flan, Goobue, Hecteyes,
Hound, Magic Pot, Mandragora, Morbol,
Opo-opo, Puk, Qutrub, Sabotender,
Soulflayer, Spheroid
Job Trait: Warrior 12 No
Water Attack +15% 12 No
Water Attack Bonus 17 Yes
Additional Water Damage 47 Yes
Additional Water Damage +25 30 No
Water Resistance 12
Water Bonus/Lightning Penalty 8 Pertains to resistances
Water Resistance +2
Lightning Resistance -2
5
Water Resistance +2 8
Main Job: White Mage 8 No Apkallu, Bird, Crawler, Dhalmel,
Elemental, Funguar, Tiger
Support Job: White Mage 8 No Cluster, Crawler, Elemental, Hecteyes,
Slime, Treant
Job Trait: White Mage 12 No
White Magic Scrolls 17 No only usable as WHM RDM PLD
Wind Attack +15% 12 No
Wind Attack Bonus 17 Yes
Additional Wind Damage 47 Yes
Additional Wind Damage +25 30 No
Wind Resistance Bonus 12 Yes
Wind Bonus/Ice Penalty 8 Pertains to resistances
Wind Resistance +2
Ice Resistance -2
5
Wind Resistance +2 8 No

The Command Platform

In addition to the info found here, the commands used move your monster toward a certain temperament.

Discipline refers to how well your monster obeys your commands. The higher the discipline, the more likely the monster is to follow your orders. Discipline is raised by simply giving your monster commands. It makes no difference which commands you issue, discipline will still go up.
Temperament refers to how your monster fights. Temperament is influenced by the commands that you use.


Aggressiveness/Defensiveness
Command Mob Temperament
Show no mercy! Very Aggressive
Give em' a little more bite! Somewhat Aggressive
Back off a bit! Somewhat Defensive
Guard! Block! Parry! Hold! Very Defensive
Wildness/Tameness
Command Mob Temperament
Don't think, kill! Very Wild
Less thinking, more striking! Somewhat Wild
Watch your opponent, then attack! Somewhat Tame
Think, and think again! Very Tame


Note that the commands are split into two separate categories. Commands from category one have no effect on the temperaments in category two, and vice versa.

Using a command does not instantly change your monster's temperament; it takes time to change. I'm still not certain if it's better to just spam the most extreme command in order to move your temperament in that direction, or if it's better to use the next command away from your current temperament. For example, let's say i have a mob that is Very Defensive and i want to make it Very Aggressive. In my experience, spamming 'Show no mercy!,' 'Give em' a little more bite!,' or 'Back off a bit!' will start moving it toward aggressive behavior. When the mob becomes Somewhat Defensive, only 'Show no mercy!' and 'Give em' a little more bite!' will continue to move it toward Very Aggressive, as 'Back off a bit' is in sync with its current temperament and 'Guard! Block! Parry! Hold!' is in the opposite direction. As it will eventually be necessary to spam the extreme command, in this case 'Show no mercy!,' i usually just use this one from the start.

If you want your temperament in a middle area however, spam the command that corresponds with that temperament until the mob achieves said temperament, or spam the extreme that's in the direction you want your temperament to move until you get your temperament where you want it. Think of temperament as a volume knob that you can turn up or down. You have to move through the levels in the middle to reach the one you want.

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