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Jugner Forest (S)

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Table of Contents
Zone Information
Area Name Jugner Forest [S]
Type Outdoor
Maps
Map Acquisition Purchase
Miscellaneous Chocobo Icon Tractor Icon
Hobbies

Ffxi gld 01

Ffxi hby 04

Weather

Trans Lightning

Trans Water

Region The Norvallen Front
Expansion Wings of the Goddess
Requirements None
Restrictions None
Background music
Notes Navigation Map

The Wooden Gate at (H-7) is locked. To open this gate, first check the gate, then search for a ??? point on Orcish lookout platforms to obtain a KeyItemSliced Pole, which allows you to open the gate. Someone with the Sliced Pole can open the gate for others.

Description

Located to the east of the Kingdom of San d'Oria, this vast, dense woodland is often shrouded in darkness--even during the day. Following the slaughter of Marquis Rouhent's three hundred knights in the Battle of Jugner and the capture of the village of La Vaule, the Orcish Hosts have turned this forest into a dangerous maze of barricades.

Wog4
Connections

Batallia Downs (S): L-4/5
East Ronfaure (S): F-5
La Vaule (S): G-11
Vunkerl Inlet (S): L-6, K-9, J-11
Jugner Forest via Cavernous Maw: H-11

Alternate Arrival Method: Recall-Jugner to Telepoint at the border of (G-9) and (H-9)

Involved in Quests/Missions

Quest Type Starter Location
Bonds That Never Die Storyline Cyranuce    ---
Claws of the Griffon Storyline Altennia    Southern San d'Oria (S)
Lakeside Minuet Job (Dancer) Laila    Upper Jeuno H-7
Perils of the Griffon Storyline Rholont    Southern San d'Oria (S) E-7
Sliced Pole Key Item Wooden Gate    Jugner Forest (S) G-7
Son and Father General Exoroche (S)    Southern San d'Oria (S) K-10
Succor to the Sidhe Augment Callisto    Grauberg (S) F-6
The Long March North Storyline Robel-Akbel    Windurst Waters (S) H-10 North
The Price of Valor General Rholont    Southern San d'Oria (S) E-7
Wrath of the Griffon Storyline Raustigne    Southern San d'Oria (S) H-7
The Road to Divadom Dancer AF2 Laila    Upper Jeuno H-7

Other Information

Item Abundance
Walnut Common(20%)
Walnut Log Common(15.4%)
Arrowwood Log Uncommon(11.4%)
Ash Log Uncommon(10.9%)
Oak Log Rare(8.6%)
Willow Log Rare(8.6%)
Acorn Rare(5.1%)
Jacaranda Log Very Rare(1.7%)
Teak Log Very Rare(2.3%)
Logging Map
Jugner Forest S logging
Fish Cap Body of Water
Rusty Bucket
0 All
Rusty Leggings
0
Rusty Cap
0
Crayfish
7
Moat Carp
11
Cheval Salmon
21
Tricolored Carp
27
Giant Catfish
31
Dark Bass
33
Shining Trout
37
Emperor Fish
91
Abaia
100
Fishing Map
JugnerForest-S-Fishing


Possible Weather Weather Reporter
Trans Water

Information

Trans Lightning

Elemental Maps

NPCs Found Here

Name Location Type
Auroral Alicorn Qmark Freelance
Gate Sentry G-5
Roiloux, R.K. I-8 Campaign Arbiter
Larkin, C.A. I-8 Campaign Arbiter
Rainemard (S) (I - 8), (H - 11)
Helmyre H-9 Chocobo Renter
Landeric G-5

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Boll Weevil
63-65 Nasatya's Ring Beetles 1 A, L, S, Sc
Dark Ixion
Doesn't appear during campaign battle
88-90 Azoth
Dark Ixion Horn
Dark Ixion Tail
Ixion Cape
Ixion Cloak
- Monoceros 1
Drumskull Zogdregg
Aptant: Secan Orcs 1 A, L, S, Sc
Voirloup
Lyft Sainti Gnoles 1 A, L, S, H
Vulkodlac
Gnole Claw
Sothic Rope
Gnoles 1 A, L, S, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Biddybug
62-64 Ladybug Wing Ladybugs 24 A, L, S
Brutal Sheep
38-41 Giant Sheep Meat
Sheep Tooth
Sheepskin
Sheep Wool Sheep 10 L, S, Sc
Decrepit Gnole
73-76 Gnole Claw Gnoles 45 A, S
Ferocious Pugil
Fished up
Qmark Pugils 1 A, H
Forest Leech
38-41 Fiend Blood
Beastman Blood
Leeches 15 L, H, Sc
Ghoul
During 20:00-4:00
43-46 Bone Chip Bone Chip Skeletons 4 A, H, HP
Gnoletrap
93-94 Flytrap Leaf Flytraps H
Goblin Bombardier
72-74 Bottled Pixie
Goblin Armor
Goblin Mask
Platinum Beastcoin Goblins 3 A, L, S
Goblin Field Doctor
72-74 Bottled Pixie
Goblin Armor
Goblin Mask
Platinum Beastcoin Goblins 2 A, L, S
Goblin Paratrooper
72-74 Bottled Pixie
Goblin Helm
Goblin Mail
Platinum Beastcoin Goblins 3 A, L, S
Goblin Picket
72-74 Bottled Pixie
Goblin Mess Tin
Goblin Weel
Platinum Beastcoin Goblins 3 A, L, S
Hawkertrap
40-42 Flytrap Leaf Flytraps 8 H
Huge Leech
Fished up
Qmark Leeches 1 A, H
Ignis Djinn
77-79 Djinn Ash
Djinn Arm
Djinn 3 A, S, M
Jugner Funguar
42-45 Sleepshroom Funguars 9 A, H
Land Pugil
38-41 Silica Pugils 25 H, L
Lobison
80-82 Gnole Claw
Jacaranda LogExclamation
Gnoles 10 A, S, H
Orcish Bowshooter
77-79 Platinum Beastcoin Orcs 22 A, S
Orcish Champion
77-82 Platinum Beastcoin Orcs 10 A, S
Orcish Dragonbrander
77-79 Bottled Pixie Platinum Beastcoin Orcs 11 A, S
Orcish Protector
77-79 Platinum Beastcoin Orcs 3 A, S
Orcish Veteran
77-79 Platinum Beastcoin Orcs 6 A, S
Screamer
40-44 Bird Egg
Bird Feather
Birds 11 L, H
Skeleton Esquire
During 20:00-4:00
71-73 Bone Chip Bone Chip Skeletons 4 A, H, HP
Snipper
38-41 Crab Shell
Land Crab Meat
Crabs 26 H
Spring Pugil
Fished up
Qmark Pugils 1 A, H
Sprite
65-68 Stygian Ash Pixies 8 S, HP
Stag Beetle
38-41 Insect Wing
Beetle Jaw
Beetles 28 L, S, Sc
Stag Crab
Fished up
Qmark Crab Shell
Land Crab Meat
Rock Salt
Crabs 1 A, H
Thread Leech
Fished up
Qmark Beastman Blood
Fiend Blood
Leeches 1 A, H
Thunder Elemental
50 Lightning Cluster Elementals 4 A, M
Walking Tree
47-49 Puffball
Dryad Root
Mistletoe
Treants 5 A, H
Wandering Sapling
38-41 Treant Bulb
Vegetable Seeds
Herb Seeds
Cernunnos Bulb
Saplings 12 L, H
War Smilodon
57-60 Smilodon Hide
Smilodon Liver
Giant Sheep Meat Tigers 19 A, S
Water Elemental
40-64 Water Cluster Elementals 4 A, M
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.

Event Monsters Found Here

Campaign: Royal Army of San d'Oria, Orcish Hosts, Dark Kindred

Name Family Spawns Notes
Cobraclaw Buchzvotch
Spawned by quest: Wrath of the Griffon
Orcs 1 A, L, S, Sc
Fingerfilcher Dradzad
Spawned by quest: Claws of the Griffon
Orcs 1 A, L, S, Sc
Orcish Transporter
Only when area is controlled by Beastman Confederate
Assisted by: Orcish Guard x2
Orcs 1 A, L, S, Sc
Treefeller Snogrog
Spawned for quest: Succor to the Sidhe
Assisted by: Tainted Treant x3,
Pixietrap x4, Sentry Sapling x5
Orcs 1 A, L, S, Sc
Zmag Ognjeni Vuk
ANNM Confrontation
Greater Gnole x6
Gnoles 1 A, L, S, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.

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