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Kukulkan

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Job: Qmark
Family: Peistes
Crystal: None
Weak against: Ice
Notorious Monster
Title Obtained: Kukulkan Defanger

Kukulkan

Kukulkan

Zone Level Drops Steal Spawns Notes
Abyssea - Konschtat Qmark Qmark 1
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.
Spawn Conditions Companions/Summons
  • N/A
Special Abilities Passive Traits
  • Aqua Fortis: Water damage, Knockback and AoE Poison Poison (Status Effect). Ignores Utsusemi.
  • Calcifying Mist: AoE damage and Gradual Petrification Petrification (Status Effect). Counter of 20.
  • Delta Thrust: Single-target, 3-hit attack. Has a chance to inflict Plague Status Plague.
  • Grim Glower: Frontal Gaze attack. Causes Kukulkan's eyes to glow yellow; anyone facing the front of Kukulkan will be petrified.
  • Regurgitation: Damage and Knockback. Has a chance to Bind Stun (Status Effect).
  • Torpefying Charge: Gaze AoE Paralysis Paralyze (Status Effect).
  • Oppressive Gaze: Frontal Gaze attack. Causes Kukulkan's eyes to glow blue; while in effect anyone facing the front of Kukulkan will be inflicted with Terror and Zombie. Augments Enpoison effect while it is active, increasing its damage and making it unhealable. This move is used every 1/6th of its HP regardless of its TP if the effect is not already active (making its usage similar to that of Cytokinesis used by Fistule), with increased duration and Enpoison strength taking effect with each use. Overwrites Grim Glower if it was used previously.
Physical Qualities Magical Qualities
  • Additional effect: Poison.
    • While under the effect of Oppressive Gaze, Kukulkan's Enpoison increases in potency (upwards of 200/tic) and may become unhealable. This effect seems to strengthen as the fight progresses or as Oppressive Gaze is used more.
    • While in this state Kukulkan becomes extremely dangerous. A tank hit with Oppressive Gaze will be unable to react (due to Terror), and impossible to heal (due to Zombie); coupled with Kukulkan's enhanced poison, this situation can spell the end for almost any tank. It is advisable to have at least two melee attacking Kukulkan from opposite directions so that it cannot keep both of them frozen+zombied.
    • Frequent turning can help avoid or minimize the gaze effects. If you get afflicted by Oppressive Gaze but manage to turn around before the terror takes effect, the terror will wear off in only a few seconds.
  • Triple attacks often.
  • N/A
Further Notes

(see videos)

(see testimonials)

Common Enemies Notorious Monsters
Ypotryll
Giant Bugard Tusk*
Alkonost
Tattered Hippogryph Wing
Kukulkan
Venomous Peiste Claw
Mesa Wivre
Armored Dragonhorn*
Keratyrannos
Cracked Wivre Horn
Deep Eye
Clouded Lens*
Arimaspi
Mucid ahriman eyeball

Historical Background

In Yucatan Maya mythology, Kukulcan (Kukulkan) ("feathered serpent") was a supreme feathered snake god, one of all three groups of gods who created Earth and humanity. He was the god of resurrection and reincarnation. He taught mankind civilization and agriculture. He controlled the four elements - earth, fire, air and water. He is described as comparable to the Quche Maya Gucumatz, and the Aztec Quetzalcoatl. He is less of a god than Quetzalcoatl because he does not control the sun and wind.

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