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La Theine Plateau

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Table of Contents
Zone Information
Area Name La Theine Plateau
Type Outdoor
Maps
Map Acquisition Purchase
Miscellaneous Chocobo Icon Tractor Icon Adventuring Fellow Icon
Hobbies

Ffxi gld 01

Chocodig

Ffxi hby 10

Weather

Trans Water

Trans Wind

Region Zulkheim
Expansion Original
Requirements None
Restrictions None
Background music
Notes None
Description

The grasslands that make up the La Theine Plateau are located high above the surrounding areas. Once known for the flocks of wild chocobos that dotted the meadows, the plateau is now overrun with giant sheep. The area is also characterized by deep crevices that seem to tear apart the land; torrential rainfall is also common. As a result of the heavy precipitation, rainbows can frequently be spotted while traveling through the plateau.

La-theine-plateau-pic
Connections

West Ronfaure: (E-3)
Ordelle's Caves: (F-7, H-7, H-10)

Hall of Transference: via Shattered Telepoint (K-8)
Al'Taieu: via Dimensional Portal (K-9)
Valkurm Dunes: (I-13)
Jugner Forest: (M-8)
Abyssea - La Theine: via Cavernous Maw (E-4)

Alternate Arrival Method: Teleport-Holla to Telepoint at (K-8)

Involved in Quests/Missions

Quest Type Starter Location
A Goldstruck Gigas General Ragemont    La Theine Plateau E-4
An Explorer's Footsteps Map Abelard    Selbina H-9
An Officer and a Pirate General Gilgamesh (A)    La Theine Plateau G-6
A Timely Visit General Deraquien    Southern San d'Oria F-7
Beam Me Up... No, Not There! General Anastase    Ru'Lude Gardens G-9
Candle-making General Rouliette    Upper Jeuno
Chocobo on the Loose! Chocobo Raising Brutus    Upper Jeuno G-7
First Contact General Joachim    Lower Jeuno H-8
Gates to Paradise General Olbergieut    Northern San d'Oria L-7
Hitting the Marquisate AF (THF) Nanaa Mihgo    Windurst Woods J-3
I Can Hear a Rainbow Job (SMN) Ajido-Marujido    Windurst Walls G-3
Middle Lands Investigation General Anastase    Ru'Lude Gardens G-9
Silence of the Rams General Paujean    Port Bastok F-6
Tenuous Existence General Joachim    Lower Jeuno H-8
The Miraculous Dale General Rakuru-Rakoru    Lower Jeuno I-6
Waking the Beast General Carbuncle    La Theine Plateau G-6
Mission Nation Starter Location
The Rescue Drill San d'Oria San d'Orian Gate Guard    San d'Oria
Headstone Pilgrimage Zilart ---    ---
The Mothercrystals Promathia 1-3 ---    ---
The Pursuit of Paradise (Tenzen's Path) Promathia 5-3 Cid    Metalworks H-8
Shock! Arrant Abuse of Authority Moogle Kupo d'Etat Moogle    Upper Jeuno H-8

Other Information

Fish Cap Body of Water
Crayfish 7 All
Moat Carp 11
Giant Catfish 31
Dark Bass 33
Red Terrapin 53
Rusty Bucket 0
Rusty Cap 0
Fishing Map
LaTheinePlateauFishing


Brown Casket Blue Casket
Item Abundance Item Abundance
Desperado Ring Trans-rareTrans-exclusive Warning(4.5%) Antidote Trans-temp Warning(8%)
Antidote Warning(11.9%) Daedalus Wing Trans-rareTrans-exclusive Trans-temp Warning(10.7%)
Arrowwood Log Warning(3%) Echo Drops Trans-temp Warning(10.7%)
Bone Arrowheads Warning(3%) Elixir Trans-temp Warning(12%)
Distilled Water Warning(4.5%) Ether +1 Trans-temp Warning(12%)
Echo Drops Warning(11.9%) Ether +2 Trans-temp Warning(14.7%)
Ether Warning(11.9%) Ether +3 Trans-temp Warning(2.7%)
Flint Stone Warning(1.5%) Eye Drops Trans-temp Warning(1.3%)
Gaiters Warning(3%) Pear au Lait Trans-temp Warning(9.3%)
Headgear Warning(3%) Potion +1 Trans-temp Warning(2.7%)
Insect Wing Warning(6%) Potion +2 Trans-temp Warning(6.7%)
Pear au Lait Warning(1.5%) Potion +3 Trans-temp Warning(10.7%)
Potion Warning(10.4%) Prism Powder Trans-temp Warning(4%)
Scale Cuisses Warning(3%) Remedy Trans-temp Warning(5.3%)
Tin Ore Warning(11.9%) Silent Oil Trans-temp Warning(13.3%)
Saruta Cotton Warning(1.5%) Tomato Juice Trans-temp Warning(5.3%)
Brass Leggings Unknown
Faceguard Unknown
Knife Unknown
Holly Pole Unknown
Evolith Trans-exclusive Warning(4.5%)
Red Moko Grass Unknown
Silver Beastcoin Warning(3%)
Bone Mittens Warning(1.5%)


Possible Weather Weather Reporter
Trans Water Maleme - Southern San d'Oria (J-8)
Wachiwi - Selbina (H-9)
Trans Wind
Elemental Map
LaTheinePlateauElementals
Item Abundance
Arrowwood Log Common(15.3%)
Little Worm Common(15.5%)
Pebble Uncommon(13.4%)
Tin Ore Uncommon(10.3%)
Chocobo Feather Rare(5.6%)
Zinc Ore Very Rare(4.9%)
Yew Log Rare(5.7%)
Chestnut Log Very Rare(4%)
Dried Marjoram Very Rare(2.8%)
Yellow Ginseng Uncommon(13.9%)
Gysahl Greens Very Rare(3.4%)
Wildgrass Seeds Very Rare(4.4%)
Bird Egg Unknown
Colored Egg Unknown
Hard-Boiled Egg Unknown
Soft-Boiled Egg Unknown
Sairui-Ran Unknown
Chamomile Very Rare(2%)
Ginger Very Rare(0.8%)
Mahogany Log Very Rare(0.3%)
Napa Very Rare(0.2%)
Tree Cuttings Very Rare(0.6%)

= Requires Burrow  = Requires Egg Helm
= Requires Bore   = Obtainable only at Night


(D-4) & (K-8)
Page Tgt. Level Max Level Mobs to fight EXP/GIL
1 8~12 19 * 3 Strolling Saplings
* 3 Huge Wasps
330
2 11~13 23 * 3 Mad Sheep
* 5 Akbabas
360
3 12~13 26 * 8 Grass Funguars 390
4 11~14 23 * 5 Mad Sheep
* 3 Thickshell
420
5 10~15 24 * 5 Bats
* 3 Funguars
450

NPCs Found Here

Name Location Type
Augevinne F-6 Mission
Coumaine K-8 Chocobo Renter
Deaufrain F-6 Mission
Equesobillot F-6 Mission
Faurbellant K-8 Quest
Galaihaurat E-6 Mission
Laurisse F-7 Mission
Narvecaint F-7 Mission/Quest
Tayula F-7 Mission
Vicorpasse F-6 Mission
Yaucevouchat F-7 Mission

Notorious Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Nihniknoovi
Forced Spawn
14 Van Pendant Birds Latheine-plateau NM A, S
Slumbering Samwell
17-18 Samwell's Shank Sheep Latheine-plateau NM S
Tumbling Truffle
Lottery Spawn
19-20 Fungus Hat
Sleepshroom
Sleepshroom Funguars Latheine-plateau NM A, L, H
Lumbering Lambert
Lottery Spawn
27-28 Lumbering Horn
Ram Horn
Ram Skin
Sheep Wool Rams Latheine-plateau NM A, S
Goblin Archaeologist
Forced Spawn
30-75 Arrowwood Lumber
Broken Willow Rod
Carnation
Chocobo Feather
Copper Ore
Goblin Chocolate
Goblin Helm
Gold Beastcoin (100%)
Moko Grass
Rabbit Hide
Rock Salt
Rusty Bolt Case
Goblins Latheine-plateau NM A, S
Bloodtear Baldurf
Lottery Spawn
55-56 Lumbering Horn
Viking Shield
Ram Horn
Ram Skin
Rams Latheine-plateau NM A, S
Prickly Sheep
VNM
? None Sheep
Void Hare
VNM
? None Rabbits
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.

Regular Monsters Found Here

Name Level Drops Steal Family Spawns Notes
Gale Bats
6-8 Bat Wing Bat Trios H
Steppe Hare
7-10 Hare Meat
Rabbit Hide
La Theine Cabbage
La Theine Cabbage Rabbits S, L
Strolling Sapling
7-10 Treant Bulb
Vegetable Seeds
Herb Seeds
Vegetable Seeds Saplings S, L
Rock Eater
7-11 Copper Ore
Flint Stone
Zinc Ore
Silver Ore
Pebble Worms H
Acro Bat
8-10 Bat Wing Giant Bats S
Coral Crab
8-10 Crab Shell
Land Crab Meat
Rock Salt
Crabs
Goblin Fisher
8-10 Bamboo Fishing Rod
Clothespole
Fastwater Fishing Rod
Goblin Helm
Goblin Mail
Yew Fishing Rod
Willow Fishing Rod Goblins 3 A, S, L
Goblin Thug
8-10 Beastcoin
Bronze Cap
Bronze Leggings
Bronze Mittens
Bronze Subligar
Goblin Armor
Goblin Mask
Wild Onion
Beastcoin Goblins A, S, L
Goblin Weaver
8-10 Ash Clogs
Circlet
Cotton Thread
Cotton Cloth
Cuffs
Goblin Armor
Goblin Mask
Grass Cloth
Grass Thread
Slops
Wool Cloth
Grass Thread Goblins A, S, L
Orcish Fodder
8-10 Orcish Axe Beastcoin Orcs A, S, L
Orcish Grappler
8-10 Bronze Cap
Bronze Leggings
Bronze Mittens
Bronze Subligar
Beastcoin Orcs A, S, L
Orcish Mesmerizer
8-10 Ash Clogs
Circlet
Scroll of Bind
Scroll of Blind
Beastcoin Orcs A, S, L
Pug Pugil
8-10 Pugil Scales Fish Scales Pugils
Wolf Zombie
8-10 Revival Tree Root
Wolf Hide
Hounds A, H, HP
Huge Wasp
8-12 Beehive Chip
Giant Stinger
Honey
Insect Wing
Honey Bees
Plague Bats
9-11 Bat Fang
Bat Wing
Beastman Blood
Bat Trios A, H
Akbaba
9-13 Bird Egg
Bird Feather
Bird Feather Birds S, L
Skeleton Warrior
10-12 Bone Chip Bone Chip Skeletons A, H, HP
Grass Funguar
11-13 Sleepshroom Sleepshroom Funguars H
Mad Sheep
11-13 Giant Sheep Meat
Sheep Tooth
Sheepskin
Sheep Wool Sheep S, L
Skeleton Sorcerer
11-13 Bone Chip Bone Chip Skeletons A, H, HP
Goblin Digger
11-14 Goblin Mask
Goblin Armor
Goblins 1 A, S, L
Poison Bat
11-14 Bat Wing
Fiend Blood
Giant Bats A, H
Thickshell
12-14 Land Crab Meat
Rock Salt
Rock Salt Crabs H
Goblin Ambusher
12-16 Animal Glue
Beastcoin
Goblin Mask
Goblin Armor
Crossbow Bolt Goblins A, S, L
Goblin Butcher
12-16 Faceguard
Goblin Helm
Goblin Mail
Scale Cuisses
Scale Finger Gauntlets
Scale Greaves
Goblins A, S, L
Goblin Tinkerer
12-16 Faceguard
Goblin Helm
Goblin Mail
Scale Cuisses
Scale Finger Gauntlets
Scale Greaves
Beastcoin Goblins A, S, L
Orcish Grunt
12-16 Faceguard
Scale Cuisses
Scale Finger Gauntlets
Scale Greaves
Beastcoin Orcs A, S, L
Orcish Neckchopper
12-16 Faceguard
Scale Cuisses
Scale Finger Gauntlets
Scale Greaves
Beastcoin Orcs A, S, L
Orcish Stonechucker
12-16 Leather Bandana
Leather Gloves
Leather Highboots
Leather Trousers
Beastcoin Orcs A, S, L
Poison Funguar
14-16 Sleepshroom Sleepshroom Funguars A, H
Puffer Pugil
14-16 Pugil Scales
Shall Shell
Pugils
Ghost
15-17 Cotton Cloth
Luminicloth
Revival Tree Root
Cotton Cloth Ghosts A, H
Grenade (Monster)
15-17 Bomb Arm
Bomb Ash
Bombs A, S, M
Land Pugil
15-17 Pugil Scales
Shall Shell
Pugils
Air Elemental
18-20 Wind Cluster Elementals 5 M
Poltergeist
18-20 Evil Weapons A, H
Water Elemental
18-20 Water Cluster Elementals 3 A, M
Battering Ram
21-23 Ram Skin
Ram Horn
Lanolin Cube
Sheep Wool Rams 2 A, S
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.

Event Monsters Found Here

Name Family Spawns Notes
Zagh
Field Parchment
Birds 1 A, L, H
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime
Note: Reive Monsters become aggressive after a player takes one offensive action in Reive.
They stay aggressive until all participating players are KO'd simultaneously, clearing all hate lists.

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