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Aht Urhgan Mission 13: Lost Kingdom

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(Redirected from Lost Kingdom)
  Mission Name:   ToAUM-13: Lost Kingdom
  Start NPC:   Pyopyoroon (H-7) - Nashmau
  Requirements:   Treasures of Aht Urhgan
  Suggested Level:   70+
  Title:   
  Repeatable:   No
  Reward:   None
     
  Previous Mission:   Royal Puppeteer
  Next Mission:   The Dolphin Crest
     
  Replay Cutscene   
  Lost Kingdom   Gehuha Nashmau (G-9)
  Lost Kingdom   Goblin Footprint Caedarva Mire

Contents


Walkthrough

  1. Check the headstone once to trigger a short cutscene. Everyone in the party must check it once for this. If a player does not have the mission they must still check the headstone once.
  2. When everyone is ready to fight, have one person check the headstone again to spawn a Fomor NM Jazaraat.
See Testimonials
  1. Jazaraat will spawn with hate on whomever checked the headstone to spawn him.
  2. Check the headstone again to receive another cutscene and the key item: Ephramadian Gold Coin after Jazaraat has been defeated.


Killable By:

  • Jazaraat has ~11k HP and hits hard but can be soloed with care by Lv 75 anything/NIN, THF/NIN, PLD/NIN, RDM, MNK/NIN, SMN/WHM , or BLU/NIN with Disseverment DoT, a very hard fight. Also be advised that Guard Skeletons spawn at night near the headstone and will aggro to low HP. Easily soloable by 75BST/37NIN.
    • It is wise to bring some potions if you are trying to solo. He will place a drown effect on you, like the other Fomors.
    • Not soloable by WHM/NIN, or at least highly unrecommended that you try.
    • Soloable by DNC/NIN, beware of his Carnal Nightmare which reduces the TP of all members in AoE range to zero. As long as you go with evasion build you should be fine.
  • Can be soloed by a 71SMN/WHM using Carbuncle to kite. It can be a very long fight to solo (1/2 hours). Remember to do a macro with Erase, because if you get bound you must remove it as soon as you can. Always keep Stoneskin and Blink up.
  • EASILY solable by 75 NIN/DNC...use your tp often for cures and healing waltzs, and his Carnal Nightmare will be easy to handle. I did this fight with no problem by pulling him off to the side away from aggro and killed him twice, once for me and once more for a friend.
  • Not a problem for a 75 DRG/mage.
    • 75drg/rdm and got it to 80% before I died, hits very hard(150-300 per hit, critting for 450-550+) (as of 6/21/09)
    • DRG/WHM stands a much better chance of a solo. You really want Erase for Aegis Schism; with the DEF down you can take approximately 500 damage on criticals, and this guy crits 50-60% of his strikes.
  • Soloable by PUP/NIN. Slow fight but as long as you go do it early during the day before the skeletons pop and you keep your shadows up there shouldn't be a problem.
  • Soloable by 75 THF/NIN. ACC/EVA setup, recasting Utsusemi: Ichi on 2nd shadow. I used Acid bolts for TP boosts and def down. Flee can also be useful to counter the bound effect, if it sticks when your HP is too low.
  • Can be duo'd by RDM/BLM and WHM/SMN for refresh, casting Gravity and running to zone. No melee, casting DOT in turn until he KO's. Long, but if you don't have a melee it makes an option.

Game Description

Mission Orders
Pyopyoroon of Nashmau has advised you to head west to a place with many "stooones" to find a special "ghooost." Perhaps it will lead you the ghost ship...


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